Live Chat
Bet Live 13 BETS (13 23 87)
Customer Service 1800 990 907
Give Feedback

Sports & Novelties Rules, Terms & Conditions.

These rules were last updated on the 31 May 2019 and the updates take effect from that date.

These rules (the ‘Sports & Novelties Terms and Conditions’) are incorporated into and form part of the Sportsbet Rules, Terms & Conditions: https://helpcentre.sportsbet.com.au/hc/en-us/articles/115004802547-Sportsbet-Rules-Terms-Conditions.


Part A - General Rules

Dead Heat Rule

1.1. In the event of a tie/draw/dead heat where no 'draw' option was offered by Sportsbet on such outcome, wagers will be paid at face value of the ticket (total payout figure including the initial stake) divided by the number of competitors drawing for that placing.

1.2. In the event for which Each Way betting is available, place ties will be paid such that the Place portion of the face value of the ticket is multiplied by the remaining number of places available and divided by the number of competitors tying for those available number of placings.

1.3. In the event of a tie/dead heat where 'draw' odds were offered by Sportsbet , then all Win and/or Place wagers are unsuccessful and the Draw option is the successful wager. Where the draw option is offered, the bet is decided on the result at the end of normal time for all sports unless stated otherwise.

All-In Betting

'All-In' means that regardless whether or not a particular competitor or team or member of a team starts or completes the event on which a bet is placed, all bets stand and no refunds will be payable.

Team To Win Both Halves

For the purposes of 'Team To Win Both Halves' bets, the first and second half scores are treated as two separate events in their own right and the team selected must score more goals/points than the other team in each of the two halves (as opposed to where a team leads in the first and second half of the match overall). A draw in either half will result in bets on the team selected resulting as a loss. This is distinct from the Half-Time/Full-Time market which is explained in these Rules further below.

Half Time/Full Time

You need to select which team will win the first half (i.e. actually be in the lead at half time) and which team will win the match. Where we offer two way betting on the final result, without a draw price, then bets will be settled on the eventual winner of the match, including any overtime/extra-time played.”


Part B - Special Terms

Unless otherwise specified, the following terms and conditions apply in conjunction with the General Terms set out in Part A above. 

Athletics

1. All athletics events are subject to refunds and deductions as per Rule 17.1 regardless at which stage of the event the wager was struck (post or pre final field.) Deductions will be applied at the price the withdrawn athlete was at the time the bet was placed. (Please see Rule 17.1 table here) All bets on non-runners will be voided and stakes refunded.

2. In the event of a disqualification, the medals/podium ceremony will count as the final result and determine settlement of bets. In the absence of a medals ceremony bets will be settled on a first past the post basis.

3. If an event is postponed and rescheduled to occur within 24 hours of the original start time, all bets will stand. If it is rescheduled for more than 24 hours later, all single bets are void and wagers refunded while affected MultiBets will be recalculated excluding that event or leg.

4. The final medals table will be used to settle bets on how many medals a country may win. Any subsequent changes to the medals table will not be taken into consideration.

5. For the Olympic Games all events will be settled on the official IOC results.

6. For all other athletics all events will be settled on the official IAAF results

7. Match and group betting: Bets will be settled on the highest finisher in the final of the relevant event and is decided on official Olympic/IAAF results. If none of the nominated athletes make the final the winner will be deemed to be the athlete who progressed furthest by round and if still undecided then by time achieved in the round in which both were eliminated. All bets are void if any athlete in a match/group bet fails to compete.


Australian Rules Football AFL

1. Payouts: Payouts will be based on the official declared result. Regular season Home and Away matches are settled at 'Normal Time' with no extra time played. In the event of a 'draw' where no draw option is offered Sportsbet will apply the 'dead heat rule' and all wagers will be paid at half face value of the ticket. For any AFL Finals matches or any other Competition which includes extra time, markets will be settled on the completion of extra time, unless the draw is offered in the market.

2. Draws: Where the draw option is offered, the bet is decided on the result at the end of normal time (i.e. extra time - an extension of normal time is not included.) For Margin betting, the Draw option is always offered, although in other betting options where the draw option is not offered, The Dead Heat Rule applies. In Quarter by Quarter markets for the purposes of betting the 'Draw at the end of any Quarter' market is one competitor only. Tribets are settled as any team under in the case of a draw when no extra time is played.

3. Postponed & Abandoned Matches: Where a match is abandoned or postponed, and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers will be refunded while affected MultiBets will be recalculated excluding that event or leg.

4. For match winners and goal kicking options, statistics used by the AFL website (www.afl.com.au) will be the statistics used for payout purposes. For 1st Goal Scorer (Game/1st Quarter only), if the selected player is not in the starting 22 all wagers on that selection will be refunded. For bets on first goalscorer of the match, goal doesn't need to be scored in 1st quarter. For quarter first goal scorer markets, if no goal in that quarter then bets refunded.

5. Premiership/Minor Premiership/Make Grand Final: All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purposes. Any loss of Awards/Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.

6. Top 4/Top 8: For Betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purpose i.e. All In Any decision made by the AFL regarding penalties is final.

7. Least Wins (Wooden Spoon): is paid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst % as per official AFL Ladder. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only

8. Miss 4/Miss 8: For betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be 'Deemed A Starter.' If at the time a breach is announced, the loss of points means only one eventually can occur (ie Miss the 8 must occur) then all bets on that competitor are void and monies refunded. All decisions made by the AFL regarding penalties are final.

9. For the Premier State market, payouts will be determined by the home state of the team that wins the Grand Final.

10. Brownlow Medal Bets, Outright bets will be paid on official results as presented on the night of the event. Any changes to the winner or the medal at a later date are ignored for betting purposes All-In betting only. For Groups/Head to Heads/Novelty markets, in the event of a tie between two or more players, then Dead Heat Rule applies.

11. Coleman Medal markets, Win and Place will be paid on the player who kicks the most goals in the  AFL regular season. and is awarded the Coleman Medal by the AFL. In the event of a tie between two or more players, then Dead Heat Rule applies. Any changes to the winner or the medal at a later date are ignored for betting purposes.

12. Norm Smith Medal Bets, outright bets will be paid on official results as presented on the day of the Grand Final. Any changes to the winner or the medal at a later date are ignored for betting purposes. All-In betting only. For Groups/Head to Heads/Novelty markets, in the event of a tie between two or more players, then Dead Heat Rule applies.

13. We reserve the right to suspend any or all betting on a game at any time without notice.
Time of first goal - Pay on the time of First goal. As per official AFL website. Time of goal is resulted on the running clock, time on is included.

14. Player Most Disposals (Group), Most SuperCoach/AFL Fantasy Points (Group) and Most Goals - Bets refunded if player not in the starting 22.

a)      Any player Head to Heads i.e. Most Disposal/Most Goals/Most SuperCoach Points/Most AFL Fantasy Points - All bets void if one or both of the players are not in the starting 22.
b)      Any Over/Under player markets (Includes Supercoash and AFL Fantasy points) - All bets void if the player is not in the starting 22.
c)      SuperCoach markets - Results as per "Herald Sun SuperCoach Points".
d)      AFL Fantasy markets - Results as per afl.com.au
e)      SuperCoach/AFL Fantasy - Please note scores may change slightly straight after completion of match, markets will be resulted on final official scores.
f)      Total Points for round - Over or Under Total Points for all games : If any match is abandoned or postponed by 7 days, then a reduction may be applied.
g)      Home/Away - Pick the Total and Winning Margin of Home Teams v Away Teams : If any match is abandoned or postponed by 7 days, then a reduction may be applied.


Bandy

1. The settlement of the markets for each match is based on the results provided by the organizing federation.

2. the event of a match not taking place, bets of this match are deemed void.

3. All the markets will be settled according to the result at the end of the regular time (90 minutes), unless stated.

4. In the event of a match starting but not being completed, all the markets will be voided.


Baseball - MLB, NCAA, World

These Rules apply to Major League Baseball, NCAA & World Leagues.

1. For settlement purposes the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example, “Team A v Team B” or “Team A At Team B”, Team B is the Home Team

2. Official Results: All settlements are based on the results and statistics provided by the relevant leagues governing body e.g. MLB (Major League Baseball)

3. Delayed/Abandoned/Cancelled Matches: Should a game not start on the day of the officially listed start time, as stated by the relevant governing body, due to a rain delay or other similar events, all bets will be void. The day of the event will be considered the day according to the time zone in which the game was scheduled to be played

4. Temporarily Suspended Matches: If a game is suspended and continued to a conclusion the following day (local time), then all bets will stand. In the case of a suspended MLB Playoff games, all bets will stand until the game is completed

5. Shortened Matches:  In the event of a shortened game results are official after 5 innings of play, or 4.5 innings should the home team be leading coming to bat in the bottom of the 5th (the 4.5 Innings Rule.) Should a game be called, the winner is determined by the score after the last full inning completed (unless the home team score to tie, or take the lead in the bottom half of the inning, in which the winner is determined by the score at the time the game is suspended)

6. Minimum Innings: All markets, unless otherwise stated, require a minimum of 9 innings play for bets to stand (8.5 innings should the home team be ahead); the 8.5 Innings Rule

7. Minimum Innings (Live Betting): For live betting purposes games must go 9 full innings, 8.5 if the home team is leading, for bets to stand. Should a game be shortened due to weather etc., only markets which have been determined will stand irrespective of whether or not an official league result is confirmed.

8. Extra Innings: Extra innings, where applicable, count for settlement purposes

9. Listed Pitchers:

  • Listed Pitchers must start for bets to stand. In the event there is a double pitching change, where a pitcher is changed but then re-instated, it will be treated as a normal pitching change
  • Listed pitchers are not applied to World Baseball. Should a game end in a tie, Money Line betting will be void with all other markets settled as per the result

10. Outright Markets: All outright markets include playoffs where applicable

11. Mercy Rule: Should a mercy rule be in play, it will be applied for settlement purposes

12. Double Headers: In the event of double-headers in the Australian Baseball League (ABL), all Game #1 are 7 inning games and are priced and settled accordingly.
If the first game of a double header goes to extra innings, causing the second game to be shortened to less than the scheduled 9 innings as a result, all bets on the run line and total market for the second game will be void. All head to head bets on the second game will still stand

Overview of Specific Baseball Markets

13. Money Line: Settled as per the 4.5 Inning Rule

14. Run Line Markets: Settled as per the 8.5 Inning Rule

15. Total Runs Markets: Settled as per the 8.5 Inning with the exception of when a result has already been determined

16. Double Markets (Money Line, Run Line / Total): Settled as per the 8.5 Innings Rule

17. Double Result: Settles on the score at the end of the 5th inning plus the final score as per the 8.5 Inning Rule

18. Tri-Bet Markets: Settled as per the 8.5 Innings Rule

19. Odd/Even Markets: Settled as per the 8.5 Inning Rule. In the event a result of zero is arrived at, that shall be considered an even number for settlement purposes

20. Winning Margin Markets: Settled as per the 8.5 Innings Rule

21. Team to Score First Markets: Settled on the first run of the game irrespective of a full game being completed.  Where a double is offered, the 8.5 Inning Rule applies

22. Team to Score Last Markets: Settled as per the 8.5 Innings Rule

23. Highest Scoring Half: Inclusive of extra innings, settled as per the 8.5 Inning Rule

24. Highest Scoring Inning: Settled as per the 8.5 Inning Rule. Dead heat rules apply in the event of a tie. Should the highest scoring inning occur in extra innings, innings 1-9 will be considered losers.

25. Inning of First / Last Score: Settled as per the 8.5 Inning Rule, unless in the case of the first score, the result has already been determined. Should the highest scoring inning occur in extra innings, innings 1-9 will be considered losers

26. Inning / Half Inning Markets: The relevant inning or half inning of the game must be fully completed for bets to stand, unless in the case of a total runs market, a result has already been  determined

27. 3 / 5 / 7 Inning Markets: The specified number of innings must be completed for bets to stand, unless the home team holds the lead and the bottom of the inning would not change the result for team specific markets

28. 1st Half Markets: Settled following the completion of 5 Innings. The 4.5 Inning Rule applies for shortened games where the results of markets have already been fully determined.

29. Lead After / Race To Markets: Settled on the score at the end of the specified period, or once the required number of runs have been scored

30. Hits Markets: Settled as per the 8.5 Inning Rule. In the case of specific Inning / half Inning markets, the stated period must have been completed for bets to stand unless the result has already been determined

31. Regular Season Specials: A team must play at least 160 games for regular season wins bets to stand. In all other circumstances bets will be void.

32. Where a specified player is listed under a market pertaining to a certain league/team, he will be deemed a player in that team/league for the purpose of the result regardless of any inter-league/team trade which may occur.

33. To Hit a Home Run & Home Run / Match Winner Double: Listed Pitchers must start and player must face at least 1 at bat for bet to stand (failing which, in each case, bets on this market will be voided).

34. Player Total Strikeouts: Listed Pitcher must start for bet to stand. If opposing Listed Pitcher does not start, then bets will still stand.

35. Player Performance Doubles: Both Listed Pitchers must start for bets to stand.

36. Series Betting: When the full number of scheduled matches is not played, or one of the matches is postponed/abandoned & is not played on the same calendar day (per rule 14) then bets on this market will be void. If a series for which we did not offer a price for the draw & the series ends in a draw, then bets on the series result will be void. Dates listed are related to local US time.


Basketball – Aus/Other

These Rules apply to FIBA tournaments, European, Australian, Central American, South American and Asian Basketball Leagues.

1. Payouts: Payouts will be based on the official final score, overtime (an extension of normal time) included, unless otherwise specified.

2. Abandoned Matches: In the event that a match is abandoned, all markets & bets will be voided unless the outcome has been unequivocally decided.

3. Postponed Matches: In the event that a match is postponed, all markets & bets will be voided unless it takes place within 36 hours of the initial scheduled starting time.

4. Official Results: Official results will be from official FIBA sites or www.nbl.com.au.

Specific Markets

5. Normal Time Markets: Overtime does not count. In the event that a matches finishes in a draw/tie, bets will be settled as a push.

6. Quarter Markets: Overtime does not count. Results are based on the total score for that relevant quarter. The entire quarter must be played for bets to stand.

7. Half Markets: Results are based on the total score for each half only of regular time (excluding any overtime). The entire half must be played for bets to stand.

8. Points Race Markets: Overtime does not count for these markets.

9. Highest Scoring Markets: In the event that two or more quarters and/or halves result with the same high score, Dead Heat rules will be applied.

10. Will There Be Overtime?: Bets will be settled as a win if at the end of regular time the match finishes in a draw/tie, regardless of whether or not overtime is played.

11. Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played and final totals will be inclusive of overtime. Should a player not take any part, all bets will be void. For series related props the same rules apply.

12. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.


Basketball - US

1. For settlement purposes the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example, “Team A v Team B” or “Team A @ Team B”, Team B is the Home Team.  

2. Payouts: Payouts will be based on the official final score, overtime (an extension of normal time) included, unless otherwise specified.

3. Abandoned/Cancelled Matches: In the event that a match is abandoned or cancelled with more than 5 minutes to play, all bets will be void unless specific markets results have already been predetermined.

4. Postponed Matches: In the event a match is postponed, all bets will be void unless the match is rescheduled to take place within 24 hours of the original scheduled starting time.

5. Official Results: Official results will be from a combination of the following sites: www.espn.com, www.nba.com, www.donbest.com

6. The Push Rule applies for all markets where a draw/tie price is not offered. The stake on a single bet is returned and the selection is treated as a non-runner in any multiple bets.

Specific Markets

7. Outright Markets: All outright markets include playoffs and any official governing organisation tie-breaks where applicable.

8. Quarter Markets: Resulted on the score for the relevant quarter, overtime does not count

9. Second Half Markets: Resulted on score for second half inclusive of overtime

10. Margin Markets: Resulted on final score inclusive of overtime

11. Double Result (Halftime/Fulltime): Resulted on score at half time and full time, inclusive of overtime

12. Race Markets: Resulted on the team to achieve the specified total first. A “neither” selection is offered.

13. Highest Scoring Half: The second half will be inclusive of overtime for settlement purposes.

14. Tri-Bet Markets: Resulted on final score inclusive of overtime.

15. Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played and final totals will be inclusive of overtime. Should a player not take any part, all bets will be void. For series related props the same rules apply.

16. Series Markets: A series must come to a natural conclusion for bets to stand.

17. Regular Season Wins: A team must complete 75 games for bets to stand.

18. Team Match Bets: Resulted on team with the most season wins or advancing furthest. The push rule applies in the event of a tie.

19. First Basket: Resulted on the first score of the game, inclusive of free throws, as per official NBA box score. Should a player listed not start the game, all bets on the player selected will be void otherwise betting is all-in. In the event of a tie at the end of the first quarter, First Basket / First Quarter Double bets are resulted as a loss.

20. First Team Basket Scorer: Resulted on the first scorer from each team; Should a player listed not start the game, all bets on the player selected will be void otherwise betting is all-in.


Boxing

1. Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue. If for some reason this cannot be clarified, then and only then will reference will be made to www.boxrec.com for settlement purposes. Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for betting purposes.

2. Should a contest be postponed, bets will stand for 48 hours. Once the 48 hrs have expired, all single bets are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

3. In the event of a 'no contest' being declared during the bout all bets will be made void, with the exception of selections where the outcome has already been determined.

4. Should there be a substitution for one of the boxers, bets on the original contest will be void.

5. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.

Round Betting

6. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round.

7. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void.

8. Where a contest finishes before the completion of the schedule number of rounds and the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers.

9. If the contest goes to the scorecards then all round bets will be deemed losers.

10. Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges scorecards, all  bets will be void, unless the result has already been determined.

11. For Total Rounds settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the 'half' to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.

12. For Will the Fight Go the Distance market, should the scheduled number of rounds change, this market will be made void. In the result of a technical decision, the fight will have been deemed NOT to have gone the distance (the scheduled number of rounds.)

Method of Victory

13. Market will be settled according to the official result as declared at ringside with the exception of a Technical Draw. Should this be announced given an accidental injury within the first four rounds forcing an early stoppage the market will be settled as void.

14. Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purpose, KO/TKO option also includes disqualification (DSQ) and retirement (RTD.)

Technical Decision/Draw

15. If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped.

16. If the injury occurs from an accidental injury within the first 4 rounds all bets will be made void UNLESS the result has already been determined, or if the judges scorecards are used to determine a winner.

17. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the injured boxer will win by technical decision if he is ahead on the score cards.

18. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.

19. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.

20. In the event of a draw when the draw option is not offered, the Dead Heat Rule will apply.

To score a knockdown

21. For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count.)

Prize Fighter

22. Match bets will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but subsequently corrected then bets will be settled on the correct winner.

23. Outright bets will be settled on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament all outright bets will stand and an outright price will be quoted for the new boxer. All outright bets on boxers who withdraw during the tournament due to injury or cuts (having fought on the card) will be deemed losing bets.

24. Outright bets will be void on any named boxer who does not start the tournament. This rule does not apply to the reserve fighters.

25. Either reserve (on the night) will be listed for all Prize Fighter tournaments. This is priced on a compete or not basis and all bets on this selection will stand whether or not a reserve fighter competes.

26. A rule 4 deduction will be applied to all outright bets where a named fighter is withdrawn before the start of the tournament (and an additional contender added.)

27. In the event of a draw when the draw option is not offered, the Dead Heat Rule will apply.


Cricket

1. General Rule
If a match or innings is curtailed through external factors and there is no further play, any bets placed on any-in play market once play has been curtailed will be void [except bets placed on match betting]. Any pre-match bets placed will be settled in accordance with our relevant rules for the respective market. If a match venue is changed then bets will stand provided the home team is still designated as such. If the home and away team for a match are reversed then bets placed on the original listing will be void.

2. General Settlement
All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
A batsman that retires from an innings will not be considered as a wicket for settlement purposes.
If the concussion rule is activated in a Cricket Australia sanctioned match while a player is batting, all markets relating to that player will be settled based on that player being 'retired hurt'. If the concussion rule is activated prior to that player batting or bowling, they will be void from relevant markets.

The term “innings reaching it’s natural conclusion” refers to an innings which has not be closed by external factors such as rain or bad light. A team being bowled out or declaring is considered to be reaching it’s natural conclusion.

If a match is cancelled before any play has taken place, then all bets will be void, unless the match is replayed within 48 hours of its advertised start time, in this case the bets will stand.

3. Limited Overs Matches
Match bets will be settled according to the winner determined by official competition rules (including the case where matches are shortened due to adverse weather conditions or decided a bowl off), unless the winner is determined by the toss of a coin or the drawing of lots, in which case all match bets will be void.

If the match is tied and the official competition rules do not determine a winner, dead heat rules will apply to bets on the outright result unless the outcome is settled by a bowl off or super over, in which case the result of the bowl off or super over will stand for match betting. If the competition rules determine the winner by a toss of a coin or drawing of lots or higher seeding resulting from a previous round then bets will be void.

4. Test Matches & County Championship Matches
If a match is abandoned due to weather before a ball has been bowled then all bets will be void.
If a match is abandoned for any reason other than weather then bets on the outright result will be void.
If a match where we didn’t offer a price for the draw ends in a draw then bets on the match result will be void.
If a match ends in a tie, the draw would be deemed a loser and dead heat rules will apply to bets on the other selections for the outright result.
If either side forfeits their first innings then all bets specifically relating to the first innings will be void.

5. Sheffield Shield Matches
If a match where we did not offer a price for the draw ends in a draw then bets will be settled on the team that has the most points awarded to them in the match. Should the number of points awarded to each team be equal, bets will be void.

6. Series Betting
When the full number of scheduled matches is not played then we reserve the right to void any speciality markets relating to the series as a whole.
If a series where we didn't offer a price for the draw ends in a draw then bets on the series result will be void.

7. Team Total Runs
In matches where we offer betting on the Team Total Runs for both teams then all bets placed on the second innings runs will stand regardless of the score achieved by the side batting first, provided neither teams innings is reduced by more than 20% of the entire innings allocation, including any overs already bowled, when the bet was struck.

If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then bets on this market will be void. This does not apply if the innings has reached its natural conclusion (e.g. due to a bowl out or declaration.)

For limited overs matches, this market will be settled on the final score achieved by the batting side including any extras or penalty runs awarded during the innings. Should there be a reduction in the scheduled overs then settlement will still apply provided the reduction is no more than 20% of the entire innings allocation at the time the bet was struck, including any overs the team has already faced. Should the reduction be greater than 20% then all bets shall be void regardless of the final total made by the team. If a team is due to face less than 10 overs, then all bets will be void should there be any reduction in overs whatsoever

8. Top Team Batsman / Runscorer (Series)
All in play or not. (i.e. if a player does not take part in the series, bets placed on that player will stand). If players score the same number of runs then dead heat rules will apply.

9. Top Team Batsman / Runscorer (Match)
In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.

Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:

  1. Test Matches - 50 overs
  2. County Championship - 50 overs
  3. 50 over match - 25 overs
  4. 40 over match - 20 overs
  5. 20 over match - 10 overs

In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers.

If players score the same number of runs then dead heat rules will apply.
For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction

10. Batsman Match Bets / Trios / Threesomes
These markets will be settled on the number of runs scored in the first innings of a match only. If any of the players named in the market are not named in the starting XI then the market will be void. Bets stand even if a batsman does not reach the crease but is named in the starting XI. Dead heat rules will apply if two or more of the named batsmen score the same number of runs (such number of runs being higher than the number of runs scored by each other batsman named in the market).

11. Top Team Bowler / Wicket Taker (Series)
All in play or not (i.e. if a player does not take part in the series, bets placed on that player will stand). In the event of players taking the same number of wickets, dead heat rules will apply.

12. Top Team Bowler / Wicket Taker (Match)
In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated
Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:

  1. Test Matches – 50 overs
  2. County Championship – 50 overs
  3. 50 over match – 25 overs
  4. 40 over match – 20 overs
  5. 20 over match – 15 overs

In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.

Players named in the starting eleven that do not bowl are deemed to have taken part and bets on any such players are losers.

In the event of players taking the same number of wickets, Dead Heat rules will apply. In the case no wickets are taken the market will be voided.

13. Bowler Match Bets / Trios / Threesomes
Unless otherwise stated these markets will be settled on the number of wickets taken in the first innings of a match only. All participants in the match bet must bowl at least one ball for bets to stand. In the event of players taking the same number of wickets where there was no draw price offered, dead heat rules will apply (such number of wickets being higher than the number of wickets taken by each other bowler named in the market)

14. Player Runs/ Player Alternate Runs/ Player Fours/ Player Sixes

Market to be settled on the players final score, regardless of any reduction in overs. 

At least one ball must be bowled while a batsman is at the crease (facing or not) for bets to stand.

If the batsman finishes the innings not out as a result of a declaration, the team reaching the end of its allotted overs or the team reaching its target, the player’s “not out” score will count for settlement purposes. 

If a batsman does not bat, bets on that batsman will be void. 

If a batsman is not in the starting 11, bets on that batsman will be void.

If a batsman retires hurt but returns later, the total runs scored by that batsman in the innings will count for settlement purposes. If the batsman does not return later, the final result, for settlement purposes, will be as it stood when the batsman retired.

15. Number of Runs Per Session
The result of this market is determined by the total number of runs scored in the course of the session regardless of which team(s) has scored the runs.

For example if there is a change of innings during the session then it is the combined number of runs scored during the session that is the result.

There are three sessions per day in Test Cricket. The first session is from the start of play in the morning until lunch is called. The second session is from lunch until tea is called. The third session is from tea until the close of play. If less than 20 overs are bowled in any particular session then bets on number of runs scored in that session will be void.

Extras (wides, no-balls, byes and leg byes) do count towards the number of runs scored.

In Day Test matches, the first session is from the start of play in the morning until lunch is called. The second session is from lunch until tea is called. The third session is from tea until the close of play. If less than 20 overs are bowled in any particular session then bets on number of runs scored in that session will be void.

In Day/Night Test matches, the first session is from the start of play until tea is called.  The second session is from tea until dinner is called.  The third session is from dinner until the close of play.  If less than 20 overs are bowled in any particular session then bets on number of runs scored in that session will be void.

16. Number of Wickets Per Session
Settled on the total number of wickets lost in the session regardless of which team loses them. If less than 20 overs are bowled in the session then all bets on the market shall be void. Players retiring out/hurt do not count as wickets.

17. Runs Per Specified Number of Overs (e.g. 1st 15 Overs)
The full number of specified overs must be played for bets to stand, unless the innings has reached its natural conclusion or further play cannot affect the result.
Any change in fielding restrictions due to a reduction in scheduled overs will not affect the settlement of this market.

18. Highest Score First 5/10/15 Overs
If either team’s innings in a limited overs match is reduced due to external factors then bets on this market will be void unless the result was already unequivocally determined before any reduction in overs was announced.
Bets will stand if the innings is shortened due to it reaching its natural conclusion. In a two-innings match this market only applies to the first innings. In the event of a tie with no selection offered, all bets will be settled as a dead heat.

19. Highest Opening Partnership
If either team’s innings is shortened subsequent to the commencement of play then all bets on this market will be void, unless the result has already been determined before the reduction of overs. In a two-innings match this market only applies to the first innings. In the event of a tie, then the tie selection is the winner and all other bets are losing bets. If we do not offer a tie selection then all bets will be settled as a dead heat. In the event of a batsman retiring hurt, this market will be settled at the score when the first wicket falls.

20. Next Man Out
Should no further wickets be taken in the innings then bets on this market will be void.

If either of the batsmen retires hurt then bets on this market will be void and a new market will be made.

21. Method of Dismissal / Next Wicket Caught?
Should no further wickets be taken in the innings then bets on this market will be void.

In the event of a batsman retiring hurt then bets will be settled on the next wicket to fall.

22. Team to hit the most sixes/Team to hit the most sixes and win the match
If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes are hit prior to or after any announced reduction in overs.

Bets will stand if either innings is shortened due to it reaching its natural conclusion.

23. Super Over/Any additional overs above the allotted amount
In a limited overs competition which employs a super over (or other such initiative) to determine the winner of a match in the event of a tie, runs scored in the Super over are not included in the settlement of any runscorer or wicket taker markets (eg. Batsmen Total Runs, Team Total Runs, Top Team Runscorer, Batsmen match bets, Top Team Bowler.)
In addition to this, any sixes hit in a Super Over will not be included in the settlement of “Team to score most sixes”, "Six and Out", and “Total number of sixes” markets.

24. Next Over: Over/Under and Odd/Even Runs
Each index of this market will be settled on the total number of runs achieved in the over, including any extras awarded.
In the event of an over not being completed, all bets on that particular index shall be void. This does not apply if the innings reaches it's natural conclusion e.g. declaration, team all out, etc.

25. Four in x Over
This is for a boundary four to be hit in the named over. The runs must come off the bat. For the avoidance of doubt players running four and boundaries which are counted as extras do not count for this market.

26. Over/Under Total Match Sixes/Fours
If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes/fours are hit prior to or after any announced reduction in overs. Bets will stand if either innings is shortened due to it reaching its natural conclusion.

27. First Over: Over/Under Total Runs
Bets will be settled on the total number of runs scored in the first over of the first innings of the match. All bets shall be void if there is any reduction in the total number of overs of either side prior to the commencement of play or if the first over is not fully completed due to external factors, unless the result is already unequivocally determined at such time as the reduction in overs takes place.

28. First Ball of the Match
This market will be settled on the outcome of the first completed delivery, excluding any deliveries declared as dead ball.
Amy reduction in overs will result in a void for limited overs matches.

29. Team of Top Batsman
For Test Matches and County Championship Matches, this market will be settled on the overall top score achieved in the first innings of either side.

Should either side face less than their allocated overs at the time the bet is placed in the first innings for any reason other than the innings reaching its natural conclusion (declaration, team all out) then all bets on this market shall be void. For limited overs matches, all bets shall be void should there be any reduction to either side’s innings before or after the commencement of play.

30. Team leading after First innings
In the case of the team batting second facing less than 20 overs in their innings for any reason other than the innings reaching its natural conclusion then all bets on this market shall be made void.
In the event of a tie, dead heat rules will apply.

31. Total Match Runouts
If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void, unless the result is already unequivocally determined at such time as the reduction in overs takes place. 

Bets will stand if either innings is shortened due to it reaching its natural conclusion.

32. Max Runs / Over - 1st Innings
This market will be settled on the greatest number of runs scored (including any extras) in any one over of the first innings.

Bets will be deemed void should there be any reduction in overs prior to commencement of play.

33. Fall of Next Team Wicket

Market will be settled on the score at the fall of the next wicket, regardless of any reduction in overs.

At least one ball must be bowled while a batsman is at the crease (facing or not) for bets to stand.

If the batting team reaches the end of its allotted overs, reaches its target, innings is curtailed due to external factors or declares before the specified wicket falls, the next team wicket will be deemed to have fallen for the total score achieved by the batting side.

For settlement purposes, a batsman retiring hurt does not count as a wicket.

34. Team Wicket Lost
In a limited overs match this market will be settled on the number of wickets lost by the team in their innings.

Should the innings be shortened due to any reason other than it reaching its natural conclusion then all unequivocally decided bets will be settled while all others shall be void.

In a test match this market refers to the total number of wickets lost by the team in its second innings only.

35. Max Runs / Over - 1st Innings
This market will be settled on the greatest number of runs scored (including any extras) in any one over of the first innings of the match. This is the innings of the team that bats first only.

36. Highest Score After First Over
Market will be void if there is any reduction in overs prior to the second over of the team batting second.

37. Team Total Match Sixes/Fours
This market shall be void should there be any reduction in overs of the innings of the team in question unless the market has been unequivocally decided prior to any reduction in overs being announced.

38. Century/50 In Match
Market is settled on if an individual scores a century/50 in the match .Market void should there be any reduction in overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.

39. Most Run Outs
This market will be settled provided neither side loses more than 20% of their initial allocation of overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.

40. Bowler Match Wickets
This market will be settled for any bowler named in the starting eleven regardless of the number of overs he bowls provided the overs of the batting side are not reduced by any more than 10% of their initial allocation unless the market has been unequivocally decided prior to any reduction in overs being announced.

41. Innings Extras
This market shall be void should the innings in question be reduced by more than 10%.

42. 50/100 First Innings?
This market shall be settled as Yes should any one player score a 50/100 in the course of the first innings.

Depending on the type of match, the following minimum overs must be bowled for that team’s innings for bets to stand:

  1. T20 matches – At least 16 overs for each team
  2. 50 Over Matches – at least 40 overs for each team.

Bets will stand if the innings reaches its natural conclusion in less than above requirement.
In the case of test matches Bets are struck on the 1st innings of the match and settlement is determined by the team batting 1st (as opposed to both teams.)

43. Highest Series Single Innings Score
This market will be settled on which team scores the highest score in a single innings of the test series.
In the event of a tie the market will be dead heated.

44. Player Performance Markets

Points will be awarded to the player in the following manner:

  1. 1 point per run scored with the bat
  2. 10 points per catch taken in the field
  3. 20 points per wicket taken with the ball
  4. 25 points per stumping carried out by the wicket keeper

In first class matches, a ball must be bowled in the third innings of the match for bets to stand. For limited overs matches, all bets shall be void if there is any reduction to either side’s innings before or after the commencement of play, unless this reduction is caused by the innings reaching its natural conclusion (as opposed to external factors) or the bet has already been unequivocally decided.

45. 1st Innings Margin
This market will be settled on the difference in the team total runs scored in the 1st Innings of the test match.
If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then bets on this market will be void. This does not apply if these innings have reached their natural conclusion (e.g. due to a bowl out or declaration.)

46. First Man Out
Should the opening batsman for the specified team differ from the selections offered in the market, bets will be made void.
Should no wicket fall in the innings, bet will be made void.

47. 1st/2nd Innings Bowled Out
Market will be settled as “Yes” if the team in question lose all their wickets inside the allotted overs. If a player retires hurt, and all other wickets are lost, the innings will be determined to be bowled out. Market will be settled as “No” if the team is not out at the conclusion of the innings. If there is any reduction in overs, except for the innings reaching its natural conclusion, then all bets on the market shall be void.

48. Player to hit a 4/6
This market will stand providing the batsman reaches the crease. Bets placed on any player not named in the starting eleven are void For the avoidance of doubt players running four do not count for this market.

49. Margin betting
If the match is tied and goes to a super over market will be settled as a tie. If either team’s innings in a limited overs match is reduced by more than 10% due to external factors then bets on this market will be void.

50. Six and Out
Market will be settled on if a player hits a “six” and also takes a wicket. Players named in the starting eleven that do not bat/bowl are deemed to have taken part and bets on any such players are losers. Bets placed on any player not named in the starting eleven are void.  Should the innings be shortened due to any reason other than it reaching its natural conclusion then all unequivocally decided bet will be settled while all other shall be void. In the case of a game going to a super over, any sixes or wickets hit/taken during this period do not count for the purpose of settlement.

51. First/Second Innings Highest 5 Over period:
If either team's innings in a limited overs match is reduced due to external factors then bets on this market will be void.

For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction

52. Runs Scored at loss of 4 wickets:
This Market will settled on the total number of runs scored at the fall of the 4th wicket. If the 4th wicket doesn't fall market will settled on whatever score the team is on at the end of their innings.

53. Six in x over:
This is for a boundary Six to be hit in the named over. The runs must come off the bat. For the avoidance of doubt players running six and boundaries which are counted as extras do not count for this market.
In the event of an over not being completed, all bets on that particular index shall be void  unless the market has been unequivocally decided to the market not being completed. . This does not apply if the innings reaches it's natural conclusion e.g. declaration, team all out, etc.

54. To Win the Match/Top Team Runscorer Double:

In a 2-innings match (test match or county championship), The top team runscorer part of this market applies to the first innings only. Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:

  1. Test Matches - 50 overs
  2. County Championship - 50 overs
  3. 50 over match - 25 overs
  4. 40 over match - 20 overs
  5. 20 over match – 10 overs

55. Top Team A/B Runscorer double / Top Team Runscorer/Top Team Wicket Taker Double
In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.


Depending on the type of match the following minimum overs must be bowled in that teams innings for bets to stand:

  1. Test Matches - 50 overs
  2. County Championship - 50 overs
  3. 50 over match - 25 overs
  4. 40 over match - 20 overs
  5. 20 over match - 10 overs

In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.
Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers. Dead Heat rules apply

For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction

56. Man of the Match
Market will be settled on the official Man of the Match awarded at the post match presentation.  Should more than one player be awarded man of the match then these selections will be settled as a dead heat.  Players not in the starting XI will be settled as void.

57. Team to hit the most Fours/Team to hit the most fours and win the match
If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many fours are hit prior to or after any announced reduction in overs.
Bets will stand if either innings is shortened due to it reaching its natural conclusion

58. Race to Ten Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

59. Top Tournament Wicket Taker
All in play or not (i.e. if a player does not take part in the series, bets placed on that player will stand). In the event of players taking the same number of wickets dead heat rules will apply.

60. Top Tournament Runscorer
All in play or not. (i.e. if a player does not take part in the series, bets placed on that player will stand). If players score the same number of runs then dead heat rules will apply.

61. Total Match Boundaries
If either team's innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all bets on this market shall be void regardless of how many sixes/fours are hit prior to or after any announced reduction in overs. Bets will stand if either innings is shortened due to it reaching its natural conclusion. For the avoidance of doubt players running four do not count for this market.

62. Direction of First Boundary
Market settled on the direction of the first boundary that comes off the bat (given as runs to the batsman.)

63. Wickets Lost After "x" Overs.

This market is settled on how many wickets have been lost at the overs stated in the index.  If the game reaches a natural conclusion without reaching the number of overs named in the index then all bets will be settled on the number of wickets lost at the end of play. If the innings is shortened for any reason other than reaching its natural conclusion then all bets will be void unless unequivocally decided prior to the shortening of the innings.

64. Top Match Batsman

Based on the type of match the following minimum overs must be bowled in both innings for bets to stand:

  1. 50 over match - 25 overs
  2. 20 over match - 10 overs

In all cases bets will stand if the innings reaches its natural conclusion in less than the above requirement. Bets placed on any player not named in the starting eleven are void.

Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers.

If players score the same number of runs then dead heat rules will apply.

For Limited overs matches – Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction in overs.

Cycling

1. Payouts will be based on the podium positions. In the event of a disqualification, the podium presentation will count as the 'weigh-in' and this will determine the settlement of bets. If there is no podium presentation bets are settled on the official result.

2. Stakes will be refunded on riders withdrawn prior to the start of an event or stage. We reserve the right to deduct the equivalent of (Sportsbet Racing Schedule of Deductions Rule 17.1) to reflect returning stakes on non-runners.

3. Head-to-heads will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists do not start the event/stage then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.


Darts

1. In the event of a match starting but not being completed, the player progressing to the next round will be deemed the winner (or in the case of the final the player declared the winner). This only applies to the Match Betting market. Handicap bets and other markets will be void unless a winning market has already been established

2. If a match is postponed bets will be void unless the match is rescheduled and takes place the following day.

3. If the advertised number of legs or sets in a match is altered, then any events already determined (eg. first game) will be settled accordingly. Match betting will also stand so long as the match was decided by competitive play and not by default or walkover. All other bets will be made void.

4. Outright Bets placed are 'non-player no bet' and we reserve the right to deduct the equivalent Tattersalls Rule 4(c) to reflect returning stakes on non-players.

5. Individual Player Averages: All bets void if the match is not completed.

6.First/Final Leg Winning Double – Colour: The Bull counts as red. The leg must be completed for bets to stand.

.7.Triples involving Highest Checkout, Most 180s and Win/Lose Match: each of the three aspects of the bet must have been won outright for the bet to be deemed successful (and settled as a winning bet).  For the avoidance of doubt, the bet will be deemed unsuccessful (and settled as a losing bet) if: (i) the selected player’s highest checkout is the same as his/her opponent, (ii) the selected player scores the same number of 180s as his/her opponent and/or (iii) the match is tied.

8. For Darts Daily Specials, all scheduled matches must take place, otherwise all bets are void

9.Player to get the Highest Checkout: If match is not completed then all bets are void. If players Tie the bets are void.

10. Official match sheets will be used for settlement purposes.


Elections

1. All-In betting applies. Coalition refers to the Liberal Party and National Party. Sportsbet pays on the party that is sworn in. Wagers are settled at the time of swearing in.
All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned.
A single selection taken from our range of political bets may be combined in accumulative bets with selections taken from non-political events. Doubles combining the UK and American elections are accepted.
Bets on who will win the UK General Election will be based on the party that wins the most seats. The speaker, if seeking re-election, will not count.
Where other specialty bets are advertised, rules will be displayed on website

Entertainment

1. Entertainment is Sportsbet description for wagers on, normally, non-sporting events such as current affairs, including but not limited to Beauty Pageants, Reality Television programs and Poker Tournaments.

2. Wagers on these 'Special' markets are available as single wagers only, unless otherwise stated on the site.

3. Specific rules and conditions relating to each individual 'Specials' market will be displayed on site as these markets become available.

4. The maximum payout on any wager which includes a selection, or selections, from a 'Specials' market is at the Bookmakers discretion, unless otherwise stated for a particular event. This maximum applies to the payout to any one customer, in any one day.


e-Sports

1. e-Sports matches can be played best of 1, 2, 3 or 5 rounds (referred to as ‘Maps’) depending on the sport and tournament with the winner of the match (match betting) winning more Maps. A draw will occur if each team win an equal number of Maps.

2. Official Results: All e-Sports bets will be settled in accordance with the official results of the tournament. All results will be settled in accordance with the official website for each tournament or tournaments’/competitions’ governing body.

3. Maximum Payout: The maximum payout per customer per day on all e-Sports matches is $5,000

4. Errors: Sportsbet makes every effort to ensure that no errors are made in listing player and team names, however, if an error has occurred, all bets will stand unless it is obviously the wrong player or team who was listed. If there is an obvious error General Rule 92 will apply.

5. Venue/Roster Changes: If a e-sports match venue is changed or there is a roster change (e.g. Team A vs Team B), where possible all bets will stand as long as the match takes place at a similar time to that original proposed.

6. Map Changes: In the event of a change in the number of Maps to be played, all bets will be void except for match bets and first Map bets.

7. Retirement & Disqualifications: If a match or Map is not completed due to retirements or disqualifications, all bets will be void except those bets on completed Maps which will stand.

8. Postponed & Cancelled Matches:

8.1. If a match is postponed, all bets will stand as long as the match takes place within 48 hours of the initial scheduled time. If the match is cancelled or takes place after this period, all bets will be void.

8.2. If an e-Sports match does not take place or is cancelled, all bets on this match will be void.

9. Sportsbet may, in its absolute discretion, void any bets placed after the official start time of the match in accordance with the relevant official website and General Rule 93. This Rule does not apply to live betting.

10. A tournament must be completed in full for all markets relating to the outcome to stand.

11. Player Changes

11.1. If a player withdraws prior to the start of their first match, all bets on these players will be void.

11.2. If there is a replacement player or ‘stand in’, all bets will stand.

12. If a Map is officially resulted in a draw due to a disconnection or similar reasons, all live bets on the respective map will be void.

13. If a Map is replayed, all live betting on the original Map will be cancelled.

14. Team Changes: If a team name changes (usually, but not limited to, sponsorship changes) but the roster remains the same, all bets will stand.

Market Specific:

15. Handicap Betting: A handicap in e-Sports can be Maps or other counting measures related to the match:

  1. Map Handicap refers to the handicap between Maps in an event; and
  2. Counter-Strike matches handicap markets refer to the handicap of Rounds played.

16. Tournament Match Betting: Both teams/players must start the match in the tournament for bets to stand. If players progress to the same round of the tournament, all bets will be void.

17. Correct Score: Resulted on the number of Maps won in a match by both teams.

For Example: If Team A wins Map 1 and Map 3, and Team B wins Map 2; it will be resulted as Team A 2-1 in a best of 3 Map match. 

18. First Kill/Blood Market: Resulted on the Team that is able achieve the first kill in the respective Map.

19. First Tower/Inhibitor: Resulted on which team destroys the first tower/Inhibitor in the relevant Map.

20. First Barracks: Resulted on which team destroys the first barrack in the relevant Map.

21. First Dragon: Resulted resulted on which team kills the first dragon in the relevant Map.  If no Dragon is killed in the relevant Map, this market will be voided and all bets cancelled.

22. First Baron: Resulted on which team kills the first baron in the relevant Map. If no Baron is killed in the relevant Map, this market will be voided and all bets cancelled.

23. 2-Way Most Kills: Resulted on which team records the most kills in the relevant Map. If Teams are tied on the same number of kills then this market will be voided and all bets cancelled.

Dota 2:

24. First Aegis Market – Resulted on which team picks up the 1st Aegis of the respective Map. If the Aegis is not picked up at all in a Map, this market will be voided and all bets cancelled.


Handball

1. Official Results: The settlement of the markets for each match is based on the results provided by the organizing federation.

2. Cancelled Matches: In the event of a match not taking place, bets on this match are deemed void.

3. Postponed Matches: Should a match be postponed all markets will be voided unless the outcome has been unequivocally decided.

4. Overtime: If Overtime is played it will not count for any markets unless otherwise stated.


Golf

1. All markets will be settled on result as posted by official tour site on the day, at the completion of the event.

2. Any subsequent disqualification or amendment of result will be ignored for settlement purposes.

3. Abandoned / postponed/ shortened event
Should a tournament be shortened, or otherwise affected due to weather conditions the trophy presentation will govern settlement, including tournament groups, matches, place only, top 10 and all other 72-hole markets provided at least 36 holes of the event have been completed.
Should 36 holes not be completed then all bets on that event will be void except markets that have already been decided i.e. 'first round 3-balls.'
Should there be no further play after a bet is struck that bet will be void.
In the event of a postponed event all bets stand.

4. Outright betting
When more than one player shares the same lowest score in a tournament and there is no play-off, win and place bets are settled by the normal dead heat method outlined in the 'settlement of bets' section.
In the event of a play-off the result of the play-off will determine the winner of the tournament only. Even if three or more contestants take part such a play-off has the sole purpose of deciding the winner of the tournament and the relative finishing positions of unsuccessful contestants is not affected.
For each way bets dead heat rules apply. For example, if each-way terms quoted for a tournament are for the first 4 places, the 3 players tying for third place will be deemed to have dead-heated for third, fourth and fifth place with 1/3 stake lost and 2/3 stake settled at full place odds for each way bets on those players.
In a DEAD HEAT the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the stake money being lost.
If a revised tournament outright betting includes players who have completed their round and the tournament winner is presented with the trophy after the rest of the field have completed that round, bets placed on those players will be deemed void, provided another round is not fully completed.
Outright Bets placed are 'non-player no bet' and we reserve the right to deduct the equivalent (Sportsbet Racing Schedule of Deductions Rule 17.1 to reflect returning stakes on non-players.
Any players who withdraw after they have completed 3 holes or more are considered as players and are therefore losers, except in the following circumstances: For outright betting, bets placed on players after they have teed-off are void provided that the player takes no further part in the event after the bet is placed, e.g. bets placed after the second round and the player withdraws before the third round - such bets on the withdrawn player are void and we reserve the right to deduct the equivalent Tattersall’s Rule 4(c.) Please note that Tattersall’s Rule 4(c) can be located in section 46.8

5. Tournament group betting & tournament match betting
In Tournament group betting the winner will be the player with the highest placing at the end of the tournament. Players missing the cut will be eliminated. If all listed players miss the cut the player with the lowest score at the cut will be deemed the winner.
In Tournament match betting the winner will be the player with the highest placing at the end of the tournament. If both players miss the cut, then the one with the lowest score will be deemed the winner. If a player withdraws or is disqualified after making the cut, when his opponent has already missed the cut, the disqualified player is deemed the winner. If a player withdraws or is disqualified before the cut is made the other player is deemed the winner.
In the event of a tie in tournament groups, dead heat rules applies.
In the event of a tie in tournament match betting, stakes are refunded.
In the event of a listed player being withdrawn prior to the first round then Rule 4 (Sportsbet Racing Schedule of Deductions Rule 17.1) may apply.
In the event of a listed player being withdrawn/disqualified prior to both players teeing off in the event then that match is void.
Top European players, top US player etc are settled in the same way as tournament group betting.
Players must complete 3 holes or more for bets to stand.

6. 2 ball/3 ball betting
In 2/3 ball betting the winner will be the player in the pairing or group with the lowest score over 18 holes.
Should a player in the 2/3 ball not tee-off all bets in that 2/3 ball are void. However should a player retire during the round, he will be deemed to have played.
In the event of a 2/3 ball being rearranged all bets in that 2/3 ball will stand as per original pairings/groups.
If a player posts a score but is later disqualified, all bets will be settled on the score that the player initially signs for that round. Signing of the card is deemed as the weigh-in and subsequent disqualification or amendment of result will be ignored for settlement purposes.
Odds for a tie are offered in 2 ball betting, therefore in the event of a tie bets on both players are losers and bets on the tie are winners. Dead heat rules apply in the event of a tie in 3 ball betting.
Any tournament that applies the Stableford scoring system, the highest point scorer during the round will be deemed the winner.
Players must complete 3 holes or more for bets to stand.

7. Enhanced win only prices
When more than one player shares the same lowest score in a tournament and there is no play off, win bets are settled by normal dead heat method outlined in the settlement of bets section.
In the event of a play-off the result of the play-off will determine the winner of the tournament only. Even if three or more contestants take part such a play off has the sole purpose of deciding the winner of the tournament and the relative finishing positions of unsuccessful contestants is not affected.

8. To make/miss the cut
Bets on players to make/miss the cut will be settled on the official result posted on the tour sites.
Players who are disqualified or withdraw before they complete 36 holes are deemed to have missed the cut.
PGA Tour: any player who makes the cut or the modified cut (MDF) will be settled as having made the cut (according to the pgatour.com leader board.)
Should 36 holes not be completed then all bets on this market will be void.
Players who are disqualified or withdraw subsequent to posting a score equal to or better than the official cut mark (after they have completed 36 holes) will be deemed to have made the cut.
Players must complete 3 holes or more for bets to stand.

9. Mythical 2-balls, 4-balls, 6-balls
In 'mythical 2/4/6 ball' betting the player/group with the lowest score over 18 holes is the winner.
Should a player in the 2/4/6 ball not tee-off all bets in that 2/4/6 ball are void. However, if a player starts his round but withdraws or is disqualified during any part of the round he (or his group in the case of 4 balls and 6 balls) is deemed to be a loser.
If a player posts a score but is later disqualified, all bets will be settled on the score that the player initially posts for that round.
Odds for a tie are offered in mythical 2/4/6 ball betting; therefore, in the event of a tie bets on both players/groups are losers and bets on the tie are winners

How to calculate a 2 ball handicap result:
Say e.g. Golfer A (+3) v Golfer B (-3 shots.)
If "A" scores 70, and "B" scores 72, then Golfer B wins by one shot on the handicap.

Players must complete 3 holes or more for bets to stand.

10. Mythical Ryder Cup pairings
Players must play 36 holes.
If a player misses the cut bets on that pairing are deemed a loser, otherwise If more players in a pairing make the cut than the other pairing, then they are deemed winners.
If a player is disqualified after 36 holes bets on that pairing are a loser, if a player is disqualified after 36 holes from both pairings, bet settled as a tournament match bet between the remaining 2 players.
If a player withdraws after 36 holes bets on that pairing are deemed a loser, if a player withdraws after 36 holes from both pairings, bet settled as a tournament match bet between the remaining 2 players.
Pairing with lowest combined score are deemed winners.

11. Finishing positions
Finishing position is decided by result posted by the governing body of that tournament (i.e. PGA Tour, European Tour.) Example of finishing position: if a player finishes in a tie for a position e.g. tied 10th he is deemed to have finished 10th.
If a player is disqualified, retires injured or withdraws they will be deemed to have finished last.
Should 36 holes not be completed then all bets on this market will be void.
Players must complete 3 holes or more for bets to stand.

12. Place Only/Top 10 Finish/Top 20 Finish
Dead-Heat Rules Apply

13. 36-hole 3 ball betting
If a player begins the 1st round but withdraws or is disqualified at any time during the two rounds of the 3-ball he is deemed to be a loser.
If a player posts a score for the second round of the 3-ball but subsequently withdraws or is disqualified, all bets will be settled on the score that the player initially posts for the two rounds.

14. Big "X" v The Field
If any of the players quoted as part of the Big "X" are non runners, bets will be void on this market.
We reserve the right to apply a Rule 4 to this market should the price of the field be sufficiently affected by withdrawals.

15. 72-hole handicap betting
If your player misses the cut, he/she is automatically deemed a loser.
For a non-runner, (Sportsbet Racing Schedule of Deductions Rule 17.1) may apply.
For result, take handicap away from players final score (i.e. McDowell shoots a total of 284 for tournament - 4 shots, net total score on handicap is 280)
Should the tournament be reduced to 36 holes or less then all bets on this market will be void.
If a player is disqualified/ withdraws during the tournament bets will be deemed a loser.

16. '6 Pack' betting
Any player in a six pack who does not start that round will be void.
A Rule 4 may apply to the remaining players in that six pack. However, should a player withdraw or be disqualified during the round he will be deemed to have played.
Players must complete 3 holes or more for bets to stand.

17. Matchplay
Matches must be completed for bets to stand. (Otherwise they will be void.)

18. Insurebet 5 places
Price offered is for the golfer to win the tournament. If the golfer fails to win but finishes in the top 5, including ties, the bet stake is returned.
Should a tournament be shortened, or otherwise affected due to weather conditions the trophy presentation will govern settlement provided at least 36 holes of the event have been completed.
Should 36 holes not be completed then 'Insurebet 5 places' bets on that event will be void any players who withdraw after they have teed-off are considered as players and are therefore losers.
We reserve the right to deduct the equivalent (Sportsbet Racing Schedule of Deductions Rule 17.1)
When more than one player shares the same lowest score in a tournament and there is no play-off, win and place bets are settled by the normal dead heat method outlined in the 'settlement of bets' section. In a 'dead heat', the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the stake money being lost.

19. Amateur Golf
Leading qualifier -This market will be settled on the player who is officially awarded the 'leading qualifier' prize as stated on www.gui.ie .

Dead heat rules will not apply.
20. Team Matchplay Events (i.e. Ryder Cup)
If the original structure/format of an event changes after the tournament starts we reserve the right to void/apply a Rule 4 to bets on any market that is affected by this change.

21. Total Majors won/ To win a Major
Player must play all four majors for bets to stand.

Netball

1. Payouts: Overtime counts for the settlement of Match Betting, Handicap Betting, Total Goals, Home Team Total Goals and Away Team Total Goals.

2. Dead Heat rule will apply for Match Betting if no overtime is played. All other markets will be settled according to the result at the end of regular time.

3. Cancelled Matches: In the event of a match starting but not being completed all bets are void.

NFL Gridiron / American Football

1. Games are official after 55 minutes of play.

2. Overtime counts for all markets unless stated otherwise.

3. If a game is postponed and rescheduled to occur within 48 hours of the original start time (at the same venue), all wagers stand. If rescheduled for more than 48 hours later, all single wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

4. In the event of a venue change, all bets will be void.

5. All settlements are based on results and statistics provided by the relevant league's governing body:
www.nfl.com
www.cfl.ca
www.ncaa.org

6. We reserve the right to suspend any or all betting on a game at any time without notice.

7. Maximum payout is $100,000 (or equivalent.)

8. Handicap betting: The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck e.g. Minnesota +3 v Green Bay -3; Result: Minnesota 27-34 Green Bay. Green Bay wins on the handicap. In the event of the scores being level following the handicap being applied, the result is a 'push' and all stakes are refunded.

9. For the purpose of Live Betting where a Handicap "Draw" price is offered the 'push' rule does not apply. Therefore should a result end in a handicap draw only bets placed on the handicap draw are settled as winners.

10. All Outright markets include playoffs where applicable.

11. Live Betting
Prices quoted are for the whole game inclusive of any overtime played.
As the markets are in-running, we reserve the right to close the market at any time.
For Live Betting purposes these rules apply unless stated otherwise.
When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time; however, no liability is accepted for incorrect information displayed.

12. Proposition bets
In the event of an abandoned game all stakes are returned, unless a result is already determined through the course of play that has taken place.
For player prop markets the player(s) in question must start the game for bets to have action.
All proposition bets are singles only.

13. Quarter and half markets
For bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played.
The fourth quarter does not include overtime.

14. Handicap Betting
Overtime counts for match handicap betting.
Overtime does not count on quarter or half specific markets.
In the event of a tie, stakes are refunded.
For quarter and half betting the entire period must be played for bets to stand.

15. Match betting
Overtime counts. In the event of a tie following overtime all stakes are refunded.

16. Total points
Overtime counts for all total match / team total and prop points markets.
Overtime does not count for total points on quarter and half specific markets.
In the event of total points being exactly the nominated line all stakes are refunded unless a price for the exact amount is quoted.
For quarter and half betting the entire period must be played for bets to stand.

17. Revised half time markets
Markets that are revised at half time for the second half of that match include overtime.
In the event of a tie all stakes are returned.

18. First offensive play yard line
The result is determined by where the first offensive play from scrimmage takes place.
In the event of the kick off being returned for a touchdown bets stand for the following kick off.
In the event of a turnover the result is determined on where the first offensive play takes place from with respect to the receiving team's yard line.

19. First turnover and first team to commit a turnover
For results purposes, only an interception or a fumble counts.
A punt or 'turnover on downs' does not qualify as a turnover for settlement purposes.
In the event of an abandoned game stakes are returned unless a turnover has already taken place.

20. First offensive play
In the event of a false start penalty on the first offensive play, bets stand for the next offensive play that takes place without a false start penalty.

21. First team/last team to score and first touchdown scorer
In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets.
First touchdown scorers are all in play or not.
Touchdown scorers are offered with the option of others on request.
Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided.

22. First penalty
This is settled on the first penalty called, regardless of a team accepting or declining the penalty.

NHL Ice Hockey/American Ice Hockey

1. All settlements are based on results and statistics provided by the relevant league's governing body.
www.nhl.com

2. Overtime (including any subsequent shootout), counts for all markets unless stated otherwise.

3. When the draw option is included, payouts are based on the score at the end of normal time (extra time, i.e. an extension of normal time, not included.) In handicap and totals betting, extra time is included.

4. When the game total is a 'flat' number (eg. seven), and if the total score lands on that number, all wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

5. All Game Total Over/Under betting includes overtime (Penalty Shoot outs included.) Penalty shoot outs equate to a value of 1.

6. Money line: At least 15 minutes of official time must elapse in the third period for bets to have action.

7. 60 minute markets - Are settled on 60 minutes of play. Overtime and shootout goals are not included.

8. 65 minute markets - Are inclusive of all overtime and shootout goals where applicable, and the one goal rule applies to these markets.

9. First goalscorer: In the event of an abandoned game bets stand on scores that have taken place already. Overtime counts for these markets. First goalscorers are all-in, play or not. Goalscorer market are offered with the option others on request.

10. Grand salami: The total number of goals in all of the respective evenings matches (including overtime.) In the event of a match not being played or not being deemed a result then all bets are void for this market.

11. Game totals/period totals/team totals/odd&even: The full game total result is the combined goals for both teams inclusive of overtime and shootouts(shootout counts as 1 goal.) At least 15 minutes of official time must elapse in the third period for bets to have action, unless the total is already over. In the event of the totals goals being the exact quote where no exact price is offered, all stakes are refunded. Period goals only apply to that specific period and the entire period must be played. Dead heat rules where applicable. For third period lines, overtime does not count. Home/Away total goals markets includes overtime for settlement purposes.

12. Prop markets: Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the third period for bets to have action.

13. Puck line: A puck line is a bet where a handicap is given to a selection. The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. For example, Tampa Bay +1.5 v Calgary -1.5; Result: Tampa Bay 2-3 Calgary. Tampa Bay wins on the handicap. Overtime counts for all 'puck lines.' All above rules apply.

14. Player(s) props: The respective player(s) must start for bets to have action. Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the third period for bets to have action.

15. Live Betting: All markets are subject to their respective pre-match rules for purposes of Live Betting. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game situation. However no liability is accepted for incorrect information displayed.

16. All Outright markets include playoffs where applicable.

Team to Score xth Goal - The winner will be the team to score the specified goal number first. 

Games must go 55 minutes for bets to stand. In the event a game is suspended prior to the 55th minute of play bets will be void unless the result of a market has been clearly determined during the normal course of play.

Double Result - Settled on the score of the game at the end of the 1st and 3rd Periods.

Race to xth Goal - The winner will be the team to achieve the number of specified goals first. For live betting a "No Goal" option will be offered should neither team reach the target, pre-match bets will be pushed.

Number of Goals/Total Goals Odd/Even - Includes overtime for settlement purposes.

European Ice Hockey & IIHF International competitions

1. The settlement of the markets for each match is based on the results provided by the organising federation. In the event of a match not taking place, bets of this match are deemed void.

2. Overtime (including any subsequent shootout) will only count for 2-Way Match Betting.

3. All other markets will be settled according to the result at the end of the regular time (60 minutes)

4. Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.

5. 'Pick the Score' betting is based on the score at the end of normal time (i.e. extra time - an extension of normal time - is not included.)

6. In case of a match being postponed it will be voided unless it takes place within 36 hours of the initial scheduled starting time. Affected MultiBets will be recalculated excluding that event or leg.

7. In 'Grand Slam Betting', all of the day's games set down for decision must reach their official conclusion, or wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg. The exception being that if the total is exceeded without all games being played to their official conclusion then wagers will stand.
Maximum payout is $250,000 (or equivalent.)

8. Medal Events
Including but not limited to Summer/Winter Games, Championship Events, and Commonwealth championship events.

9. Podium/Dias positions determine the standing for the settlement of wagers.

10. Post Podium/Dias, Sportsbet does not recognise overturned decisions for betting purposes.

Overview of Specific Markets

11. Period Markets - Settled on the exact score of the specified period. For settlement purposes the 3rd period does not include any overtime played. Dead heat rules apply to the Highest Scoring Period market.

12. Double Result - Settled on the score of the game at the end of the 1st and 3rd periods.

13. Race to xth Goal - The winner will be the team to achieve the number of specified goals first. Should neither team reach the target, pre-match bets will be pushed. Does not include Over-time or Shootout.

14. All markets are subject to their respective pre-match rules for the purposes of Live Betting.


Motor Racing

1. Official Results: All race bets are settled on the official race organisers classification at the time of the podium presentation, with subsequent disqualifications disregarded.

2. Maximum Payout: Maximum payout is $50,000 (or equivalent)

Formula 1/ Indy Car

1. Official Results: 

1.1. All F1 race bets are settled on the official FIA classification at the time of the podium presentation, with subsequent disqualifications disregarded.

1.2. Indycar results settled on official results from Indycar.com. Subsequent disqualifications will be disregarded.

2. All drivers who complete 90% of the race laps are deemed as classified finishers in line with the official FIA classification. However all drivers are given a ranking, and for the purpose of match and positional betting this ranking shall apply.

3. All qualifying wagers are action once a driver starts qualifying. Drivers must start qualifying for action on qualifying wagers. Subsequent penalties or demotions will not affect the grading of wagers.

4. The start of the race is deemed to be the signal to start the warm up lap. All drivers are in play from this point on.

5. For race match betting the driver who finishes in the highest position is deemed the winner, both drivers must start the race in order for the wager to be considered "action".. In the event of both drivers failing to complete the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of laps, wagers will be graded as no action. Subsequent penalties or demotions will not affect the grading of wagers.

6. Bets on the Formula One Championship and Constructors Championship will be settled in line with the official FIA results immediately following the podium presentation of the final race of the season, with subsequent disqualifications disregarded. The drivers' and constructors' championship titles are awarded to the driver and constructor who score the most points over the course of the season. In the case of a dead heat for a championship place then the driver or constructor with the higher number of superior race results will be awarded the place.

7. F1 Qualifying consists of three sessions whereby the six slowest drivers from each of the first two sessions will drop out leaving the remaining drivers to compete in the third session for the top places on the grid. Qualifying betting will be settled as the fastest lap posted during this third qualifying session. If for some reason Q3 does not take place then we will settle bets if the grid is formed based on times from Q1 or Q2. All bets will be void if the grid is formed based on any other criteria.  With respect to all bets on qualifying, either outright or match betting, the official times as recorded by the FIA will apply for the settlement of bets. Any subsequent penalties or demotions imposed shall be disregarded.

8. From the formation of any race market, bets are considered to be non-driver no bet. Any bets on drivers who fail to take part in the race for any reason other than non-qualification shall be deemed void. We reserve the right to deduct the equivalent Tattersalls' Rule 4 (c) to reflect returning stakes on non-drivers.

9. First driver to retire is a bet on which driver will be the first to retire from the race. Bets are in play when the signal to start the warm up lap is made. Bet settlement will be determined by which lap number a driver retires on. Should more than one driver retire on the same lap then Dead-Heat rules apply.

10. First Car to retire is a bet on which car will be the first to retire from the race. Bets are in play when the signal to start the warm up lap is made. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then Dead-Heat rules apply.

11. One lap wonders is a bet on how many drivers will retire from the race before they complete one lap proper of the race (not the warm up lap.) The bet begins with the signal to start the warm up lap. Warm up lap retirees are included as 1st lap retirements

12. Dual Forecast. Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver are void.

13. Leader after the first lap. For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (warm-up lap not included.) In the event of one lap not being fully completed all bets will be void. If the race starts under the safety car all bets will be void.

14. Will there be a safety car period during the race? A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under safety car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car (VSC) periods do not count.

15. Group Betting The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) may apply. Bets will be settled on the official FIA result at the time of the podium presentation.

V8 Supercars / NASCAR

16. Outright betting:. Any drivers who fail to qualify for the race will be deemed as non-runners. The race must be ran within 48 hours of the scheduled off time for bets to stand. The official V8’s/NASCAR winner of the race will be settled as the winner for betting purposes, this includes all races which are halted prematurely.

17. Driver Head to heads: All match ups will be settled as per the official result. If one driver fails to complete the race, the other driver will be deemed the winner. Where both drivers fail to complete the race, the number of laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placings as assigned by the controlling authority will determine the result. Both drivers must start the race for bets to stand. In the event of a replacement driver all bets are void.

18. V8s race qualification. The market will be settled on the fastest times according to www.v8supercars.com.au. If qualification leads to a (top ten) shootout, then the winner of the shootout will be deemed the winner of the qualification market with any subsequent disqualifications/penalties disregarded.

WRC

19. Payouts: All race bets are settled on the official WRC classification at the time of the podium presentation, with subsequent disqualifications disregarded.

Moto GP/ World Superbikes / British Superbikes

20. All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent demotions or enquiries.

21. All qualifying wagers are action once a rider starts qualifying. Riders must start qualifying for action on qualifying wagers. Subsequent penalties or demotions will not affect the grading of wagers.

22. Qualifying head to head bets. Both riders must start and at least one of them complete the qualifying race for bets to stand.

23. Race head to head bets. Both riders must start for bets to stand. In the event of both riders failing to complete the race, the rider completing more laps will be deemed the winner. If both riders have completed the same number of wagers will be graded as no action. Subsequent penalties or demotions will not affect the grading of wagers.

24. Group Betting. The winner is the rider achieving the highest placing at the time of the podium presentation. If all riders in the group fail to be classified then the rider completing the most laps will be deemed the winner. If all riders in the group fail to be classified and two or more riders retired on the same lap then dead-heat rules apply. Riders are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) may apply. Bets will be settled on the official race organisers result at the time of the podium presentation.


Novelty Rules

1. Sportsbet defines Novelty Betting as any of the following categories - Entertainment, Novelty Bets, Current Affairs, Weather, Music, Hollywood, Pageant and Sports Novelties.

2. Any bet inadvertently accepted after the betting has closed or where the event was resolved or at a stage where the customer could have any indication of the outcome will be voided.

3. Should a contestant be eliminated from a show, removed by producers or leave of their own accord, they will be settled as a loser. Should that same contestant be re-admitted at a later date, they will be treated as a new contestant and previous bets will not stand.

4. Elimination/Eviction markets apply only to official eliminations/evictions. Any contestant leaving of their own accord or removed by producers will not be treated as the next eliminated/evictee for betting purposes. Sportsbet reserves the right to void all bets placed on an elimination/eviction market should the initial line up for elimination/eviction be changed.

5. Sportsbet reserves the right to add others to any market at any time.

6. Sportsbet is not responsible for the way in which producers conduct their shows. Any late changes to methods of elimination/eviction, addition or subtraction of contestants or any other factors affecting the market are beyond our control.

7. Any disputes concerning any entertainment market will be referred to producers for clarification; their decision will be treated as final.

8. Sportsbet reserves the right to suspend any market at any time.

9. For the purposes of our markets, we will define an elimination/eviction as the permanent exclusion from the show of a contestant or contestants. Therefore, fake eliminations/evictions will not be considered as winners. Therefore any bets placed on a stipulated elimination/eviction (e.g. first/next) will run until a person is seen to egress the show with no immediate prospect of return.

10. Sportsbet reserves the right to apply a dead heat reduction on any event where more winners are declared than were originally specified.

11. In the event of the series been cancelled before an official winner is declared, bets will be settled as a dead heat between the contestants that have not been eliminated. Outright bets on contestants already eliminated will be treated as losing selections.

 


Rugby League (NRL)

1. Payouts: Unless otherwise stated, all Rugby League bets are settled on 80 minutes' play (Dead heat rule for Head to Head). See NRL Rule 1.1 & 1.2.

1.1 NRL and Super League matches will be settled on the official declared result including any extra time.

1.2. All markets other than excluding 'Will There Be Extra Time?', 'Highest Scoring Half' and 'Half With Most Tries' will be settled at the completion of any extra time.

2. Postponed & Incomplete Matches: Where a match is incomplete or postponed and resumed, or played within 48 hrs of the original scheduled date all wagers stand. All bets placed on games played outside 48hrs of the scheduled start time will be void. Once the 48 hrs have expired all single wagers are void and wagers will be refunded. Affected Multibets will be recalculated excluding that event or leg.

3. Abandoned Matches: If a game is abandoned bets are void with the exception of first try scorer bets which will stand if a try has been scored prior to abandonment (last try scorer bets are void.) Bets are void for special markets such as total number of points, number of tries etc on abandoned matches unless the respective number equals or exceeds our maximum quote at the time of abandonment, i.e. if we quote 35 points or more in the match and this number has been attained at the time of abandonment - bets on this market stand. This only applies when the number is equal to or greater than our maximum quote.

4. Venue Changes: If the venue is changed from the one advertised all bets on that match are void.

5. Draws: If the result of a match after extra time is a draw, then the Dead Heat Rule will apply to all bets where a result has not occurred. All winning margin bets, including Big Win Little Win, will be deemed unsuccessful bets as neither team has won the match.

Market Specific:

6. Premiership/Minor Premiership/Make Grand Final: All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.

7. Top 4/Top 8: For betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purpose i.e. All In Any decision made by the NRL regarding penalties is final.

8. Least Wins (Wooden Spoon): Ispaid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst ‘For and Against’. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only.

9. Miss 4/Miss 8: For betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be 'Deemed A Starter.' If at the time a breach is announced, the loss of points means only one eventuality can occur (ie Miss the 8 must occur) then all bets on that competitor are void and monies refunded. All decisions made by the NRL are final.

10. Handicap/Line and Totals: Betting where the value selected is a whole number (e.g. 6.0), and the result lands on that number, then all wagers related to that line number will be refunded, and any such bet will be deemed an excluded leg for the purpose of any applicable MultiBet, which will be recalculated excluding that leg. The same rules apply for State of Origin and any other Rugby League match where extra time is played.

11. 'First and Last Scoring Plays' and First Points: If the match remains scoreless after normal and any extra time, then single wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

12. First/Last Tryscorer Betting: All wagers are refunded on players not in the official starting 17. In the event of a Penalty Try being the first / last try scored we pay on the Penalty Try option if offered. If the Penalty Try option is NOT offered, the player who would have scored the Try if not for foul play, will be deemed to have scored the try for resulting purposes.

13. First Try Scorer Insurebet: If the player fails to score the first try but does score a try in the match then the bet stake is returned.

14. First 2nd Half Try Scorer: If the player is included in his team's match day 17 man squad, all bets will stand regardless of whether the player is on the field for the first 2nd half try or not.

15. Most Tries Head to Head: options both players must be in starting 13 for bets to stand. If no try is scored or level on tries 'tie' wins.

16. Time of First Try Betting: Payouts are based on the official NRL (or relevant league) clock or website.

17. Statistics/Supercoach Markets: Bets on tackles or metres based markets on players not in starting 13 will be VOID. For group betting on tackles and metres markets, if one or more players from the group is not in the starting 13, bets will be VOID. All statistical based bets will be paid within 24 hours of the last game of that round in accordance with official statistics from NRL.com. Supercoach markets will be paid at completion of round in accordance with the Daily Telegraph results.

Rugby Union

Outright Betting
1. Premiership/Minor Premiership/Make Grand Final : All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.

2. Top4/Top8 : For betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purpose i.e. All In Any decision made by the NRL regarding penalties is final.

3. Least Wins (Wooden Spoon) is paid on the team which has the least wins for the season including byes. In the event of more than one team having the same number of wins the position will be determined by for and against. Points deducted because of breaches of rules and regulations are included for resulting purposes. In leagues where 'golden point' is not applicable Wooden Spoon will be settled on the team with the least number of wins. Where a situation arises that a team with least wins does not finish last then the result will be settled on the official table. All In. Win Only

4. Miss 4/Miss 8 : For betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be 'Deemed A Starter.' If at the time a breach is announced, the loss of points means only one eventuality can occur (ie Miss the 8 must occur) then all bets on that competitor are void and monies refunded. All decisions made by the NRL are final.

5. Outright markets which states 'regular season' are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.

Extra Time

6.  All markets are settled at the end of normal time except for Head to Head; Line; to Win in Extra Time; or any other market that is expressly stated as being resulted at the end of any Extra Time. To win in Extra Time: If there is no winner following extra time dead heat rules will apply to bets on this market.

7. Where a match is incomplete, abandoned or postponed and resumed or played within 48 hrs of the original scheduled date, all wagers stand. Once the 48 hrs have expired all single wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg. If a game is abandoned before the completion of the match (i.e. 80 minutes) bets will be void unless an official result is declared by those teams' governing body in which case that official result will govern match and handicap settlement. All other markets will be void unless their result is already decided. Bets are void for special markets such as total number of points, number of tries etc on abandoned matches unless the respective number equals or exceeds our maximum quote at the time of abandonment, (i.e. if we quote 35 points or more in the match and this number has been attained at the time of abandonment - bets on this market stand). This only applies when the number is equal to or greater than our maximum quote. Bets on last tryscorer / team to score last / team to score last try / last scoring play will all be void in the event of abandonment.

8. Where the draw option is offered, the wager is decided on the result at the end of normal time (i.e. extra time - an extension of normal time -not included.) Where the draw option is not offered, the Dead Heat Rule applies. In handicap and totals betting, where the line or total is a whole number, if the score lands on the line or total all wagers are void and wagers will be refunded, unless a handicap draw option is offered. Affected MultiBets will be recalculated excluding that event or leg.

9. If the venue is changed from the one advertised all bets on that match are void.

10. For 'First and Last Scoring Plays' and First Points markets, if the match remains scoreless after normal and any extra time, then single wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

11. First/last try scorer betting: All wagers are refunded on players not in the official starting 22 or 23 (depending on the competition). 196.11.  First/Last Tryscorer: In the event of a Penalty Try being the first / last try scored we pay on the Penalty Try option if offered. If the Penalty Try option is not offered we pay on the next tryscorer for first first try or preceding tryscorer for last try. For ‘xth Tryscorer’ betting if the Penalty Try option is not offered we pay on the next tryscorer (i.e if the first try scored in a match is a penalty try and the second try is scored by Paul Smith, then Paul Smith will be deemed the winner for both the first and second tries). If there is no try scored after the penalty try then this market will be void for both markets.

12. First 2nd Half Tryscorer: Substitutes will be void if the first 2nd half try is scored before they come on.

First Tryscorer Insurebet: If the player fails to score the first try but does score a try in the match then the bet stake is returned. If a substitute is not on the field before the first try is scored then that player will be void.

13. For 'Most Tries' Head to Head options both players must be in starting 22/23 for bets to stand. If no try is scored or level on tries 'tie' wins.

14. For Time of First Try betting, payouts are determined by the official website.

15. For all Rugby 7s events all bets are settled on the result at the end of any extra time except for Winning margin markets and 3-way Match Betting, which will be settled at the end of regular time. Double Result will be settled after extra time.

16. Position to Score First Try: In the event of a Penalty Try being the first try scored we pay on the position of the next tryscorer for the position of the first try. For ‘Position to score xth Try’ betting in the event of a Penalty Try, we pay on the position to score the next try (i.e if the first try scored in a match is a penalty try and the second try is scored by a ‘forward’, then a ‘forward’will be deemed the winner for both the first and second tries.) If there is no try scored after the penalty try then this market will be void for both markets.

17. Tryscorer Matchbets / Kicker Matchbets / To Score the Most Points: Both players must be in the starting 15 for bets to stand. If there is no ‘Tie’ or ‘Draw’ Selection offered and the result is a tie then all bets will be void.

18. Best Kicking Percentage / Kicker Matchbets / To Score the Most Points: Bets will be void if both players do not attempt at least 1 placed kick at goal.

19. Player Total Points / Perfect Kicking record: Bets will be void if a player does not attempt at least 1 placed kick at goal.

20. Top Tryscorer / Top Team Tryscorer / Top Points Scorer: Dead Heat rules apply.

21. Regular Season Team Matchbets: Dead Heat rules apply.

Snooker

1. Outright markets are offered on a Non-runner no bet basis. Ante-Post bets on any player who takes part in a qualifying tournament but fails to qualify for the main tournament will be classed as losers.

2. In the event of a match starting but not being completed the player progressing to the next round or being officially awarded the victory will be deemed the winner for settlement purposes.

3. Where revised match betting is offered (between sessions), 1 frame of the following session must be completed for bets to stand.

4. In handicap betting, the handicap will only be allotted to one player/team, and then the result will be determined.

5. In-running market; to pot the first ball of xth frame:
Fouls do not count toward settlement
Fouls do not count toward settlement
Re-racks will not count towards settlement unless a ball was not potted in the original frame.
Player to pot first ball refers to the player who pots the first ball legally, excluding balls potted when the shot incurs a foul.

6. Total points xth frame
In the event of a re-rack, only points scored in the completed frame will count towards settlement

7. Tournament highest break:
Only one break per player will count towards settlement of this market (e.g. Player A scores 141 and 140 in the tournament only the 141 will count towards settlement.)

8. In the event of a player being awarded a frame due to non-appearance of opposing player, to win 1st frame, to win xth frame and all related markets to that frame will be settled as void. Frame betting, handicap betting, total frames, race to three frames & 1st 4 & 6 frames outright/correct score will be settled as normal.

9. Next four frames outright and correct score, Next Session outright/correct score:
If Four Frames/Next Session are not completed due to the match result having been determined before this point, then bets will be deemed void unless already determined as a losing bet. If all frames are not completed due to time constraints, bets will be settled when play resumes and settlement point is reached.

10. Foul in Xth Frame:
If a foul is committed in a frame and is then followed by a re-rack, the foul will count for settlement purposes

11. Stage of Elimination: Player must play one shot in the tournament for bets to stand

12. Official match sheets will be used for settlement purposes.

Soccer

General Rules

198.1.1 All soccer bets will be settled in accordance with the results of our official data providers including RunningBall and BetGenius unless otherwise specified.

198.1.2 All bets placed on soccer are based on the result at the end of regular time (including stoppage time i.e. 90 minutes plus stoppage time) unless otherwise specified.

198.1.3. Any outcome that is reviewed and overturned by the VAR (Video Assistant Referee) will be considered as final (e.g. The outcome will not count towards the total goals, cards, corners, shots on goals, throw ins, free kicks etc.).

198.2 Match Abandonment/Postponement

198.2.1 Subject to rules 198.2.3 and 198.2.4, for matches where over 90% of the scheduled match time has been completed and the referee ends the match, Sportsbet will consider the match to be played to full time and we will use that result for the settlement of all bets placed on the game.

198.2.2 Subject to rules 198.2.3 and 198.2.4, for matches where the referee ends the match before 90% of the scheduled match time has been completed then all markets will be void unless the result for a particular market has already been unequivocally decided.

198.2.3 If a match that has been abandoned is continued from the point of abandonment and completed before the end of the next calendar day then all bets on the match will stand and be settled in accordance with the results at the completion of the continued match.

198.2.4 If a match that has been abandoned is started again from the beginning(i.e. at the start of the first half) and completed before the end of the next calendar day then all pre-match bets on the original match will stand and all betting in running bets on the original match will be void unless the result of the betting in running bet was already unequivocally decided before the original abandonment.

198.3 Handicap Markets

198.3.1 Handicap & Alternative Handicap Betting

Handicap Betting results are determined by adding or removing a specific number of goals (i.e. the handicap) to a team’s score at the end of regular time (i.e. 90 minutes plus stoppage time).

The number of goals to be added or removed to a team’s score is denoted by a “+” or “-“, followed by the number of goals in brackets. For example:

  • the team with the (+1.0) handicap needs to either draw or win to be considered the winning selection;
  • the team with the (-1.0) handicap needs to win by 2 or more goals to be considered the winning selection; or
  • if the team with the (-1.0) handicap wins by exactly 1 goal, Draw (-1.0) will be the winning selection.

198.3.2 Asian Handicap Betting

There are three varieties of Asian Handicap Markets that Sportsbet may offer, these are Whole Ball Handicaps, Half Ball Handicaps and Split Ball Handicaps. The number of goals to be added or removed to a team’s score is denoted by a “+” or “-“, followed by the number of goals in brackets.

198.3.2.1 Whole Ball Handicaps

For bets on a Whole Ball Handicap market, if the score falls directly on the handicap line the stake of the bet will be returned. For example, France (-1.0) or Australia (+1.0).

Australia (+1.0) is selected with the result being a France win 1-0. The adjusted score applying the handicap is 1-1, in this case the stake of the bet is returned to the customer.

198.3.2.2 Half Ball Handicaps

The handicap is applied to the result of the match at the end of regular time and the team with the most goals after the handicap has been applied will be the winner. For example, France (-1.5) or Australia (+1.5):

  • France (-1.5) will be settled as a winner if France win by 2 or more goals:
  • Australia (+1.5) will be settled as a winner if France win by exactly 1 goal, the match is a draw at the end of regular time or if Australia win the match.

198.3.2.3 Split Ball Handicaps

Split Ball Handicap Betting results are determined by applying two separate handicaps (a Half Ball Handicap and a Whole Ball Handicap) to a team’s score at the end of regular time. The stake is then split in half and placed on each listed handicap. For example, a Split Ball Handicap market is offered, France (-1.5, -2.0) or Australia (+1.5, +2.0):

  • France (-1.5, -2.0) – This option means that you have placed half of your stake on France (-1.5) and half your stake on France (-2.0); or
  • Australia (+1.5, +2.0). – This option means that you have placed half of your stake on Australia (+1.5) and half your stake on Australia (+2.0).

198.4 First/Last/Anytime Goalscorer Bets/Markets

198.4.1 Own goals, goals scored in extra time or goals scored in a penalty shoot-out do not count for settlement purposes.

198.4.2 Bets taken on first goalscorer market will be void if that player does not take part in the game or if they come on after the first goal is scored.

198.4.3 Bets on last/anytime goalscorer market will be void if that player does not take part in the game or does not come on as a substitute.

198.4.4 Each-way first goalscorer bets will be settled on the first goal, second goal, third goal, fourth goal and fifth goal only. If less than five goals are scored in any given match Sportsbet will settle bets on those goals that are scored.

198.4.5 Every effort is made to quote the first/last player to score odds for all possible players. However, odds for other players are available on request and will count as winners if they score the first/last goal even if they are not named on Sportsbet’s website.

198.4.6 Each-way bets on no goalscorer, last goalscorer, first team goalscorers and scorecasts markets are not accepted. If any such bets are taken in error then the full stake will be invested as a win only bet.

198.4.7 If an own goal is scored, any live betting on next goalscorer markets (first goalscorer, second goalscorer etc.) will be settled on the outcome of the next goal scorer (i.e. an own goal does not count in these markets).

198.4.8 Insurebet First Goalscorer

Price offered is for the player to score the first goal of the match.

If the player fails to score the first goal of the match but does score a goal in the match then the bet stake is returned.

198.5 Scorecasts

198.5.1 To win you must select both the player who will score the first goal and the correct score after regular time (i.e. 90 minutes play plus any stoppage time).

198.5.2 If your selected player does not take part in the game or comes on after the first goal is scored, the bet will be settled as a correct score single.

198.5.3 If a match is abandoned after the first goal has been scored, the bet will be settled as a first goal scorer single. If no goals have been scored before abandonment, the bet will be void.

198.5.4 If all goals in a match are own goals, all bets will be settled as correct score singles only.

198.6 Goal Minutes

198.6.1 The Goal Minutes market is resulted on the time in minutes when each goal is scored. For example, a goal scored at 23mins 25seconds will be settled as the 24th minute.

198.6.2 All injury/stoppage time goals will be counted as either 45th minute for injury/stoppage time at the end of the first half or 90th minute for injury/stoppage time at the end of the second half.

198.6.3 For bets on Team Goal Minutes, own goals count for the team that are awarded the goal.

198.7 First Assist

198.7.1 In the case where a result for the assist of the 1st goal is not available then the betting will apply for the 2nd goal and continue on to the 3rd goal etc. until an assist is awarded for a goal.

198.7.2 In cases where no goals are scored in the match or where no assists are awarded for any of the goals scored then all selections in the market will be void.

198.7.3 Own goals may count for settlement purposes in the case where the preceding touch was by a member of the attacking team.

198.7.4 In the case where a penalty is scored, the player who was fouled for the penalty or to have played the final ball before the penalty was awarded is deemed to be the winner in this market unless that player has also scored the penalty.

198.7.5 Bets taken on first assist will be void if that player does not take part in the game or if he comes on after the first assist is awarded.

198.7.6 If a player is sent off or substituted before the first assist is awarded bets on that selection are deemed as losers.

198.8 Wincast

198.8.1 To win you must select both a player to score and the match result at the end of regular time.

198.8.2 If your selected player takes no part in the match then all bets will be void regardless of the match result.

198.8.3 In the event of a match being abandoned, all bets will be void.

198.9 Insurebet outright betting

Price offered is for the team to win the tournament. If the team fails to win but finishes second then the bet stake is returned.

198.10 Double Chance

A double chance bet allows you to cover two of the three possible outcomes in a football match with one bet. The double chance bets include:

  • Home team and draw - Your bet is a winner if the home team wins or draws the match;
  • Away team and draw - Your bet is a winner if the away team wins or draws the match; or
  • Home team and away team - Your bet is a winner if the home team or the away team wins the match.

198.11 Man of the Match

Any player who takes the field for any part of a match will be considered as a runner for settlement purposes. Only players not in the squad or unused substitutes will be considered non-runners – bets on these players will be void.

198.12 Bookings

198.12.1 Bookings of managers, coaches or players who are yet to participate in the game do not count.

198.12.2 Both yellow and red cards count for booking markets.

198.12.3 Any bookings made during half time will count; however, bookings made after the final whistle in regular time do not count.

198.12.4 Only bookings in regular time (i.e. 90 mins play plus any stoppage time) count.

198.12.5 First Booking

198.12.5.1 If more than one player is booked in the same incident, the first player to be shown a card by the match referee shall be deemed the winner.

198.12.5.2 If your selected player does not take part in the game or comes on after the first card has been awarded, the bet will be void.

198.12.6 Booking times will be settled on the time the card is shown and not when the foul or offence took place.

198.12.7 Player to be Booked

198.12.7.1 Players will be considered a runner and bets will stand if a player takes any part in the match but does not include a player who does not take the field.

198.12.8 Card Index

198.12.8.1 Bets on 'card index' are settled as follows: Yellow card = 10 points; Red card = 25 points.

198.12.8.2 If a player is shown a yellow card and subsequently sent off this counts as 35 points.

198.12.8.3 Maximum booking points a single player can receive in one match is 35 points.

198.12.8.4 Card Index Match Bet refers to which teams gets the most Card Index points during the match during regular time.

198.13 Live Trebles

198.13.1 Normal Card Index rules apply.

198.13.2 Not all possible outcomes are listed so it is possible that all quoted selections will be losers.

198.14 Half time result

Bets on half-time result are settled on the result of a match at half-time including all injury and stoppage time.

198.15 Number of Goals

Own goals are included for the total number of goals and are counted toward the team the goal was awarded to.

198.16 Corners

198.16.1 Bets on number of corners refers to number of corners taken and not number of corners awarded. If a corner is re-taken, it will only count as one corner.

198.16.2 For time of corner markets, the time that the corner is actually successfully taken will count and not the time it was awarded.

198.16.3 For "Odd or Even" corner markets, 0 is counted as an even number.

198.16.4 Multi Corners refers to number of 1st half corners multiplied by number of 2nd half corners.

198.16.5 Team Multi Corners refers to number of 1st half team corners multiplied by number of 2nd half team corners.

198.16.6 Markets for "Race to X Corners" will be settled on whatever team reaches "X" corners first. E.g. Race to 3 Corners will be settled on the first team to take 3 corners in the match.

198.17 Sack Race 

198.17.1 Applies to the next manager to leave their position as manager by any means whether it's by resigning or getting sacked.

198.17.2 Any manager placed on "gardening leave" will be considered for settlement purposes to have left their position.

198.17.3 If no manager leaves before the final Premier League match of the current season then the selection 'No Manager To Leave' will be treated as the winner in this market and all other selections will be losers.

198.18 Quick Hit Markets

198.18.1 For a ‘goal’ selection, a goal will be deemed to have been scored when the referee awards the goal. Own goals scored will count towards settlement of this market.

198.18.2 For a ‘free kick’ selection, a free-kick will be deemed to have been awarded the moment a referee signals any of the following:

  • a direct free-kick following a foul;
  • an indirect free-kick following a foul or offside offence; and
  • a penalty kick, but not a corner or drop ball.

198.18.3 Each selection below will be deemed to have been awarded the moment a referee signals for the award of that selection:

  • a ‘corner’ selection;
  • a ‘goal kick’ selection; or
  • a ‘throw in’ selection.

198.19 Soccer Same Game Multi

Soccer Same Game Multi applies to soccer bets placed prior to the commencement of the game only.  See Same Game Multi Rule 5.8 

198.20 Bets On Tap Soccer Rules

198.20.1 The rules in this sub-section apply specifically to the settlement of any soccer bets which are placed via Bets On Tap. All other settlement rules which are included in this “Soccer Rules" section or elsewhere on this website will also apply to the settlement of Bets On Tap bets unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence to the extent of any inconsistency).

198.20.2 If one or more selections are void in a Bets On Tap bet, the bet will be cancelled and the stake refunded to the member.

198.20.3 Any Bets On Tap Bets requiring 2 teams to score in each half or to score 2+ or 3+ goals require each named team to score 2+, 3+ or in each half as appropriate.

198.20.4 Any Bets On Tap bets involving woodwork to be hit require that the ball must hit a goalpost or the crossbar during active play. If the ball hits the woodwork after the referee has stopped play, then it will not count.

If the ball hits the woodwork twice or more in succession, each connection with the woodwork will count separately.

198.20.5 For Bets On Tap bets on a player NOT to score or NOT to be carded, the player in question MUST start the match or the applicable bet(s) will be void.

198.20.6 Any Bets On Tap Bets on the last goalscorer of a match will be void if that match is abandoned.

198.20.7 Own goals do not count towards any player goal tallies.

198.20.8 Any Bets On Tap bets involving a player to get an assist will be voided if the player is not included in the starting XI. Bets on players who come off the bench will therefore be voided.

198.20.9 For Bets On Tap bets involving goal kicks, only goal kicks which are taken will count towards the cumulative goal kick count (i.e. any goal kicks which are awarded but not taken will not count).

198.20.10 The Maximum payout for a Bets On Tap bet is $100,000.  This maximum applies to any single Bets On Tap bet or any multiple which includes a Bets On Tap bet.

198.21 Transfer Specials

198.21.1 For markets involving players to transfer or not to transfer by set dates:

  • Loan deals do count as transfers for settlement purposes.
  • If a player does not move club within the set dates, bets placed on that player to move club will stand and will be settled as losers. In such circumstances, any bets placed on the player to stay at his or her club will be settled as winners.
  • If a player signs for a club that isn’t quoted in the market, all bets placed on that player to move to a specified club will stand and will be settled as losers. Extra clubs can be added to markets by customer request.
  • The player in question must belong and be registered to the club offered before the set date passes. Any pre-contracts or other similar agreements that confirm business will be completed at a date later than specified in the market will not count for settlement purposes.

 

198.21.2 For 'Next Manager' markets (club or country), caretaker and interim managers will not count unless they complete at least 10 competitive games, they will then be deemed the permanent manager.

Surfing / Swimming

238. Stakes will be refunded on surfers withdrawn prior to the start of an event. We reserve the right to deduct the equivalent (Sportsbet Racing Schedule of Deductions Rule 17.1) to reflect returning stakes on non-runners. All wagers stand regardless of postponement and change of venue.
Wagers are paid on official result stated by the governing body. Tournament cancellation will result in all wagers being void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

238.1 2 board/ 3 board betting - If one or all of the surfers doesn't start heat then all bets are refunded. As per official competition results.


Tennis

1. All tennis bets will be settled in accordance with the official website for each tournament or tournaments governing body (e.g. www.wtatennis.com, www.atpworldtour.com, www.daviscup.com www.fedcup.com www.itftennis.com. For Grand Slam events, this refers to the official website of the relevant tournament). In cases where required information is not available through these sources, bets will be settled as per Sportsbet’s official scout providers. In the case of any settlement, the NTRC's (Sportsbet's governing dispute resolution body) decision is final.

2. In the event of a match starting but not being completed then all markets will be void except in the case of (Tennis Rule 3 and 4) below

3. In the event of a retirement or disqualification prior to the completion of the first set, all bets on completed service games & points will stand. All other markets including match betting will be void. In the event of a retirement or disqualification after the completion of the first set, for match betting purposes, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner. All match betting bets on the retired/disqualified player or pairing will be void. All bets on completed service games & points will stand. All bets on other markets which have reached an unconditional conclusion whereby if the match was completed in its entirety, the outcome of the relevant bet would have been guaranteed, will remain settled accordingly.

Example: If a customer places a bet on Player A to win the match 2-0 in the set betting market, Player A loses the 1st set & a retirement occurs during the 2nd set, this bet will be deemed a loser as it is not possible for Player A to win the match 2-0. All bets on Player A to win 2-1, Player B to win 2-0 or 2-1 will be void.

4. In the event of a tennis match not taking place or if a player is given a walkover, bets on this match are deemed void.

5. In the event of a change in the number of sets to be played, match bets, first set market bets will stand, all other markets will be void.

6. In the event of a change of venue, surface or from outside to indoor court and vice versa, all bets will stand.

7. Total Games/Handicap games related markets - For the purposes of such markets a tie-break is counted as one game. In the event of forfeited points or games, these will count for final settlement.
In the event of retirement, all total games/handicap games related bets will be void unless the match has reached an unconditional conclusion whereby if the match was completed in its entirety, the outcome of the relevant bet would have been guaranteed.

Example 1: If a customer places a bet on Over 18.5 Total Match games and a retirement occurs with the score line 7-6 5-0, this bet will be deemed a Winner as should the match have reached its natural conclusion, it was guaranteed to reach at least 19 total match games. Conversely, all bets on Under 18.5 Total Match games will be deemed a Loser. Bets whereby the outcome is not guaranteed (eg. Over 19.5 Total Match Games) will be void.

Example 2: If a customer places a bet on Player A +6.5 games in the match handicap market and a retirement occurs with the score line 6-2 6-7 (12 games to 9), this bet will be deemed a Winner as should the match have reached its natural conclusion, Player A was guaranteed to lose no more than 3 games (total game deficit) to player B. Conversely, all bets on Player B -6.5 games will be deemed a Loser. Bets whereby the outcome is not guaranteed (eg. Player A +2.5 games) will be void.

8. In some competitions, matches that reach one set all are decided by a Champions tie-break. If a match is decided by a Champions tie-break then the Champions tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Champions tie-break. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void. For the purpose of bets taken relating to Total Games or game handicaps for the match, the Champions Tie-Break will be considered to be one game.

10. Non-runners: Stakes will be refunded on players or teams withdrawn prior to the start of an event. We reserve the right to deduct the equivalent of (Sportsbet Racing Schedule of Deductions 17.1) to reflect returning stakes on non-runners.

11. In the event of a tournament format (e.g. round robin), where a player winning a match does not necessarily mean that they progress to the next round, the player declared the official winner of the match by the relevant tournament governing body will be settled as a winner should a retirement occur after the completion of the first set.

12. Unless stated otherwise ­by us, the maximum payout on all Grand Slam, ATP/WTA matches will be capped at $50,000

13. Unless stated otherwise by us, the maximum payout on all ITF, Challenger & Non- Grand Slam, ATP or WTA will be capped at $20,000

14. Unless stated otherwise by us, where a handicap is attributed to an entire market (e.g. the market is entitled “Game Handicap 3.5") and there is no handicap attributed to any individual selection within that market, the relevant handicap will be applied to the first named selection.

Example 1: If a market is titled “Game Handicap 3.5” – Player A (first player listed in match) is attributed the handicap value of 3.5 games. Conversely, Player B (second player listed in match) is attributed the opposite of this value which in this case would be -3.5 games (Absolute difference between Player B games won & Player A games won must be greater than or equal to 4 games for this selection to be deemed a Winner).

Example 1: If a market is titled “Set Handicap -1.5” – Player A (first player listed in match) is attributed the handicap value of -1.5 sets (Absolute difference between Player A sets won & Player B sets won must be greater than or equal to 2 sets for this selection to be deemed a Winner eg. Player a wins 2-0 in a 3 set match or Player A wins 3-0 or 3-1 in a 5 set match). Conversely, Player B (second player listed in match) is attributed the opposite of this value which in this case would be +1.5 sets.

15. Due to possible delays or inaccuracies, the Sportsbet Live Scoreboard may not be reflective of actual live scores and therefore should not be solely relied upon in determining whether to place a bet or not.

In the event of a player withdrawing or a match being incomplete, deductions may apply to the Quick Multi bet type for tennis. Deductions will be calculated on the price of the voided leg(s) at the jump time of that event


UFC/MMA

1. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a 'majority draw.' Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result.)

2. In the event of a 'no contest' being declared all bets will be made void.

3. Should a contest be postponed, bets will stand for 48 hours, inclusive of the original date for the contest.

4. Method of Victory/How fight will End: For the purposes of this market a KO includes the following:

  1. Referee stoppage while fighter is standing
  2. Referee stoppage while fighter is on the canvas
  3. Stoppage by doctor
  4. Stoppage by corner
  5. Fighter retires due to injury

5. Submission: For the purposes of this market a submission includes the following:

  1. Referee stoppage due to tap out
  2. Referee stoppage due to technical submission
  3. Fighter verbal submission (includes verbal submission due to strikes)

6. In the event of a draw, disqualification or no contest the market will be void.

7. Round Betting/What Round Will Fight End:

  1. If a fighter withdraws in the period between rounds the fight is deemed to have ended in the previous round for the purpose of “Round Betting” settlement
  2. Should the scheduled number of rounds be changed before the fight all “Round Betting“ bets will be made void
  3. Bets are deemed losers in both markets if the fight ends in a decision

8. Total Rounds:For the purposes of settlement where a half round is stated then 2 minutes 30 seconds of the respective round will define the 'half' to determine under or over.

9. Fight of the Night/Performance of the Night: Dead Heat rules will apply if three or more of the named fighters are awarded Performance of the Night or if two or more of the named fights are awarded Fight of the Night.

10. Quickest Fight of the Night: This market is settled on the official times from www.ufc.com and the winner is settled as whichever fight finishes in the least amount of time. Dead Heat rules apply if two fights finish after the same amount of time.

11. Most Significant Strikes: Most significant strikes refer to all strikes at distance and power strikes in the clinch and on the ground. Results for the Most Significant strikes is determined and officially calculated by www.fightmetric.com. In the event of a draw all bets will be void and stakes returned.

12. Most Takedowns: The Most Takedowns is determined by the fighter with most number of takedowns per fight. Results for the Most Takedowns is officially calculated by www.fightmetric.com.

13. Points Handicap: Any fighter who wins before the fight goes its scheduled distance is declared the winner. If the fight goes to a decision, then the cumulative scored of all three judges will be used to determine the winner. If the fight is a no contest, the market will be void.

14. Round & Method Combo: The winning selection will be determined based on what Round the Fight ends and the Method of Victory (See Rules (52.7 and 52.4). Bets will be deemed losers if the fight ends in a decision.


Volleyball/Beach Volleyball

1. Official Results: The settlement of the markets for each match is based on the results provided by the organizing federation.

2. Maximum Payout: Maximum payout is $250,000 (or equivalent.)

3. Postponed & Cancelled Matches: If a match is cancelled or postponed to a different date, bets on this match are deemed void.

4. Abandoned Matches: Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.

5. Golden Set: If a Golden Set is played it will not count.


Olympics and Commonwealth Games

Olympic Games

1. All wagers are settled as per result at medal/podium ceremony. In the event of a disqualification, the medal/podium ceremony will count as the final result and determine settlement of bets. For the Olympic Games all events will be settled on the official IOC results at the time of the medal/podium ceremony only.

2. Sportsbet reserves the right to apply Rule 252 (unless otherwise stated) on any event. Rule 252 will be applied at the price the withdrawn competitor was at the time the bet was struck.

3. Unless otherwise stated in the market or the Specific Rules below; all bets will be settled according to the Rules for the relevant sport and/or the relevant Sports Betting Rules.

4. The Dead Heat Rule (Rule 1.1 to 1.3) applies to all Olympics markets.

Specific Olympic Sports Rules

Basketball

5. - All bets will be settled according to the European Basketball Rules (Rules 37.1 to 37.13).

Rugby 7s

6. - All bets will be settled according to the Rugby 7s rules (196.15).

Hockey

7. Match betting will be settled based on the result at the end of 60 minutes. In the event of a two-way match betting / to qualify market being offered then this will be settled on whichever team progresses. All other markets will be settled at the end of regular time.

Commonwealth Games

8. All wagers are settled as per the official IOC result at the time of the medal/podium ceremony. In the event of a disqualification, the medal/podium ceremony will count as the final result and determine settlement of bets

9. Sportsbet reserves the right to apply Rule 252 (unless otherwise stated) on any event. Rule 252 will be applied at the price the withdrawn competitor was at the time the bet was struck.

10. Unless otherwise stated in the market or the Specific Rules below; all bets will be settled according to the Rules for the relevant sport and/or the relevant Sports Betting Rules.

11. The Dead Heat Rule (Rule 1.1 to 1.3) applies to all Olympics markets.

Specific Commonwealth Sports Rules

Basketball
12. - All bets will be settled according to the European Basketball Rules (Rules 37.1 to 37.13).

Hockey
13. - Match betting will be settled based on the result at the end of 60 minutes. In the event of a two-way match betting / to qualify market being offered then this will be settled on whichever team progresses. All other markets will be settled at the end of regular time.

Lawn Bowls

14. The settlement of the markets is based on the results provided by the Commonwealth Games Federation. In the event of a match not taking place, bets of this match are deemed void.

Para Powerlifting

15. The settlement of the markets is based on the results provided by the Commonwealth Games Federation. In the event of a match not taking place, bets of this match are deemed void.

 

Winter Olympics/Sports

These rules (the ‘Winter Sports Rules’) are incorporated into and form part of the Sportsbet Rules, Terms & Conditions amd apply to Alpine Skiing, Biathlon, Bobsleigh, Cross Country Skiing, Freestyle Skiing, Luge, Nordic Combined, Skating, Skeleton, Ski Jumping and Snowboarding.

1. Official Results: Bets are settled on the official results published by the International Ski Federation (FIS), the International Biathlon Union, the Official Olympic Committee, World Curling Federation, and European Curling Federation.

2. Unless Otherwise Stated within the sports rules (or on the market) Olympics results/settlement will be based on medals/podium position.

4. Dead Heat Rules will be applied should two or more participants finish in first place.

5. Disqualification: In the event of a disqualification, the medals/ podium ceremony will count as the final result and determine settlement of bets.

6. Deductions may be applied.

6. Postponed & Cancelled Event: If an event is postponed, bets will stand as long as the event takes place within 48 hours of the initial scheduled time. If the event is cancelled or takes place after this period, bets will be voided.

Market Specific:

7. Head-to-Head Betting: Both competitors must start and at least one must finish the race for the bets to stand.

8. Curling: At least one end will need to be completed for bets to stand. If at conclusion of the 10th end the match finishes in a tie, any additional ends will count for all markets.

9. Bobsleigh: Bets will be settled on the winning driver and Nationality combination. Any win bets placed on the winning nationality, but a losing driver will be deemed losers.

Was this article helpful?
0 out of 0 found this helpful

Jump to...

×
Jump to...

Related Articles

Contact Us